Thread: Mecha Weaponry
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Duggan
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Join Date: Nov 2009
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Old January 18th, 2010, 07:38 PM
Quote:
Originally Posted by Colen View Post
For the weapons, are you suggesting that adding a mecha weapon should automatically add an appropriate device and weapon mount?
Indeed. The way the book expresses it, there are mounted weapons and there are hand-held weapons, which correspond to easy-to-lose and hard-to-lose devices (I feel like there ought to be just plain weaponry that covers stuff like the beam weapon embedded in the chest which can't be swapped out, but that's probably just covered under Powers). I just figured on bringing it up before you write up a Weaponry tab and then have your players asking why it doesn't use the same terminology as the book.

Quote:
Originally Posted by Colen View Post
Your last point about being able to save/load child heroes is already on our to-do list.
^_^ Cool.

By the by, there are a few other oddities. Like when I took a character with two languages and created a Mecha for her, the Mecha came up with a warning that I could learn an additional language.
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