Quote:
Originally Posted by Canis
Yeah so I see. The only thing I can see is try and guess the value - try attrInit maybe?
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That, but attrIni:
Add an Eval script to your Racial mod (look at Lightning Reflexes quality). Right Phase seems to be "Effects".
Code:
~if we're not active, just get out now
doneif (activated = 0)
perform #traitcurrent[attrIni,+,2,""]