Can the Herolab DB cope with concurrent connections?
If so, how hard would it be to add a password system, so that you could have a gm password that accesses the entire file and then individual passwords that can have profiles assigned to it (so that players can control more than one profile if they have a critter pet or NPC).
Might be an easy way to enable multi-user access with out a server client scenario, and give the GM the ability to monitor the player profiles during gameplay.
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