(A bug reports thread for the 2/17/12 update)
Unfortunately, there are a few projects we haven't had the time to work on yet. Here's the list, so that you know you don't need to re-post these as bug reports:
Unfortunately, there are a few projects we haven't had the time to work on yet. Here's the list, so that you know you don't need to re-post these as bug reports:
- Combat
- Apply wound modifiers to the appropriate tests.
- Magic
- Astral Attributes, Perception, Projection and Combat (currently incomplete)
- Matrix & Technomancers
- AR vs. VR vs. Hot-Sim VR (currently incomplete)
- Active/Passive/Hidden mode
- Vehicles & Drones
- Rigging & Jumping In (including full handling for cyborgs)
- NPCs & Critters
- Grunt/Lieutenant NPC Mechanics
- Group/Professional Rating
- Critters
- Miscellaneous
- Track what senses a character currently has active, and report that to the user in a single list. This will be a list of special senses that's shown when you move your mouse over the Perception dicepool at the top of the screen.
- For the Condition Monitors on the In-Play tab, replace the numbers with boxes
- Apply various "All Actions", "All Physical Actions", "All Matrix Actions" etc. bonuses/penalties, including wound penalties
- Modify Contacts so that they can't be altered on the Social tab during Advancement mode, but are instead changed on the Advancement tab, to preserve a record of how your relationship with that contact changed.
- Guest cost for a lifestyle, shared lifestyles, permanent lifestyles
- Augmentation
- Biodrones (this requires the rules for critters to be finished first).
- Street Magic
- Ally Spirits.
- Spirits possessing/inhabiting vessels/characters.
- Long-Term Binding.