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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old February 22nd, 2012, 10:03 AM
Version 6.13 of the Pathfinder files for Hero Lab is now available from the automatic updates mechanism within Hero Lab.

This update adds Distant Worlds to the existing Campaign Setting #7 package and adds Pirates of the Inner Sea to the existing Player's Companion: Golarion #2 package.

This update also adds player content from Pathfinder #54 and fixes quite a number of bugs.

Here's the complete change list, copied from the FAQ:

New Releases!
  • Content from Pirates of the Inner Sea is now available in the Player's Companion: Golarion #2 package.
  • Content from Distant Worlds is now available in the Campaign Setting #7 package.
Enhancements & Changes
  • Hovering over manuevers shown in the Basics summary tabs now displays a description of that maneuver.
  • Custom Scrolls, Potions, and Wands now show additional information on the item's description, including names, save type & DC, and the spell's summary description.
  • Added player content from Pathfinder #54, Tide of Honor.
Bug Fixes
  • The Gorum's Armor spell was listed twice.
  • The Craft (Armor) skill was listed twice.
  • The Demonic Boon feat was missing the prerequisites.
  • Fixed a display issue on the "Class Special Abilities" form that caused some class abilities (for example, the later Magus abilities) to be displayed with cut-off text.
  • Miscellaneous Bonuses to Armor Class were not being inherited up to the Defense attribute when the "Armor as DR" optional rule was enabled. This resulted in Monks not getting their untyped bonuses to Defense, among other things.
  • Communal Spells for the Alchemist were not requiring the Infusion discovery as a pre-requisite.
  • If a magic item took up multiple magic item slots, there were circumstances that could lead to the item not reporting an error when some, but not all of its slots were also used by other magic items the character was wearing.
  • Fixed a display issue on the "Class Special Abilities" form that caused some class abilities (for example, the later Magus abilities) to be displayed with cut-off text.
  • The first level ability of the Tactics Domain had a typo in its name. It is now correctly spelled "Seize".
  • The Extra Hex feat was not available to Hexcrafter Magi.
  • The Hexcrafter archetype was lacking an ability stating when Hexes of various power are gained and what ability that replaces.
  • The Dog, Guard minion was available twice, the version from the Adventurer's Armory has been renamed "Dog, Combat Trained" as it appears in that book.
  • The Black Blooded Template was not increasing the CR of creatures by +1.
  • The Ability Focus feat now narrows the selection list to only abilities with DCs.
  • The Greater Shield Specialization feat was assigning an incorrect tag to it's selection, resulting in an incorrect error message saying Shield Specialization taken twice for the same thing.
  • The Wounding weapon power had an obsolete description.
  • The Favored Enemy feat's summary has been rewritten to be more helpful.
  • The Halfling Slinger feat was not functioning for the Double, Staff, or Stitched Slings.
  • The Wings Alchemist discovery was missing the 6th level pre-requisite.
  • The Vivisectionist Alchemist Archetype was bootstrapping spells into the spellbook at 1st level, rather than at higher levels as appropriate.
  • The Vivisectionist's Cruel Anatomist class ability was functioning at 1st level, rather than at 3rd.
  • The Reanimator, Clone Master and Psychonaut archetypes were missing the tag that stated it modified the Bomb ability, meaning it could be taken with other archetypes that replaced that ability.
  • The Psychonaught Alchemist Archetype was bootstrapping spells into the spellbook at 1st level, rather than at higher levels as appropriate.
  • The Barbarian's Disruptive and Spellbreaker rage powers were bootstrapping the feats without a tag to have them skip pre-requisites. As a result, the feats would generate a validation error when the hero raged. Thanks to Bishop37 for donating this fix.
  • The Holy Gun Paladin Archetype's Have Gun ability grants the Amatuer Gunslinger feat. Normally when a character gains gunslinger levels they can delete that feat and add Extra Grit in it's place, but since the class ability bootstrapped it users can't delete it. Now the class ability bootstraps the Amatuer Gunslinger or Extra Grit deed as appropriate. Thanks to Bishop37 for donating this fix.
  • The Exotic Weapon Proficiency (Firearms) feat could be added multiple times, now it can only be added once. Thanks to Bishop37 for donating this fix.
  • The Exotic Weapon Proficiency (Firearms) feat could be added multiple times, now it can only be added once. Thanks to Bishop37 for donating this fix.
  • The Hanbo weapon from Adventurer's Armory was missing the tags marking it as a Monk and Trip Weapon.
  • The Combat Scabbard weapons have been updated to have a threat range of 20 (instead of 18-20) in accordance with eratta.
  • The Klar weapon was missing a tag stating what kind (i.e. melee, thrown, etc) of weapon it is, resulting in it not displaying an attack bonus. It is now marked as a Melee weapon and will show a melee attack bonus.
  • The Madu, Leather weapon was had an incorrect price of 30 gp (it has been corrected to 40 gp).
  • The Throwing Shield power had an incorrect price of 20 gp (it has been corrected to 50 gp).
  • The Thassilonian Specialist Wizard archetype was not granting 2 specialized spell slots, or enforcing that they be the same spell.
  • The Boon Companion feat has been updated to affect Rangers and other classes with reduced level Animal Companion/Familiars.
  • The Wraith race was missing an Energy Drain special and description text.
  • The Master of Many Styles archetype was unique in that its bonus feats ignored only certain pre-requisites, you had to have the Elemental Fist and any earlier Style feats if you wanted to take a later Style Chain feat. Hero Lab was not enforcing this and allowing users to skip over and take the ending feat for each style chain. Corrected such that only valid (under the limited definition of the archetype) feats in the chain are displayed for selection.
  • The Xill race's claw attack was becoming secondary when weapons are equipped, despite the text of it's multiweapon mastery.
  • The Bone and Dragonhide materials could be applied to armors for which they were invalid.
  • The True Primitive Barbarian archetype was not granting proficiency with Bone armor.
  • The goddess Sivanah was incorrectly marked as not available for Pathfinder Society Play.
  • The Sawtooth Sabre has been updated to the latest version (from Inner Sea World Guide), and now counts as Light for the purposes of Two Weapon Fighting only (and not for weapon finesse or other things).
  • The Roaring Drunk Rage power had incorrect description text (that of the Liquid Courage power).
  • Several spells in the core had incorrect Target text, with "or Area" and "or Targets" prepended.
  • The Elemental Body spells were showing DCs incorrectly.
  • The Rage Domain was missing its 9th level domain spell, Implosion.
  • The Ferocious Tenacity feat had an incorrect pre-req so that Orcs did not qualify for the feat.
  • The Boots of Friendly Terrain only allowed the selection of Favored Terrains that a ranger currently had.
  • The Eval Script that generated the damage text for bombs was not taking into account any modifiers to damage. Thus it was failing to show damage effects from Point Blank Shot (among other things).
  • Added a field to the Haunt Siphon Wondrous Item for the user to specify Info on charged/not/what haunt is within/whatever.
  • The changeling race was showing the Common language twice, instead of getting common and one extra slot for the parent race.
  • The Antipaladin's Plaguebringer ability was not bootstrapping the Immunity to Disease ability correctly, the condition was looking for 3 paladin levels. Also changed the Plaguebringer ability to show on the Specials tab and note in the summary that can still carry diseases and infect others.
  • The Visions of Hell spell was listed twice.
  • The Draconic Disciple prestige class had an error in the pre-reqs, it was not requiring the Draconic Bloodline if the character had sorcerer levels.
  • The Diabolist prestige class was not adding other class levels to the imp companion correctly.
  • Custom Scrolls/Potions/Wands were only displaying the names of their component spells in the description, without any further information and without any spaces (i.e. StabilizeDrenchEnhanced Diplomacy). Custom items will now display the name and Summary for each spell on them.
  • The Ranger's favored enemy and favored terrains are now available as adjustments.
  • The Shapeshifting Hunter feat has been implemented.
  • The Glabrezu race incorrectly had the Change Shape racial ability.
  • The Contingent Channeling feat was missing a pre-req for the True Healer ability.
  • The Bracelet of Mercy's pre-requisite was not detecting the Mercy class ability of Clerics with the Merciful Healer archetype.
  • The Dragon Shaman druid archetype was not replacing Venom Immunity.
  • The Ring of Force Shield was not gaining an increase to the AC bonus from Shield Focus/Greater Shield Focus.
  • The Cold Ice Strike spell had an incorrect summary, the spell was erattaed to be a Line, but the summary still refered to the old Cone area.
  • The Channel Energy description was still referring to Turn Undead in one section.
  • Monks were doing only half attribute damage when making Unarmed Strikes with their off hand.
  • The Kensai magus archetype's weapon proficiency was not functioning correctly with the Aldori Dueling Sword.
  • The Pot, iron's weight has been decreased 10 to 4 lbs and price increased from 5 sp to 8 sp.
  • The Pole, 10 ft's price decreased from 2 sp to 5 cp.
  • The Alchemist Lab's price decreased from 500 gp to 200 gp.
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