First at all this game has a mechanic that the rolls can be an error or a critical one.
Each attack roll (melee/ranged) and skill roll (magic/psionics are based on skill rolls) has an "error range" and a "threat range".
I was thinking in add this values to my "skill component" but they are defined in HL as traits, if the traits have this as "fields" then the skill component inherit those fields Correct??
But this is the same for attacks?? I don't know nothing about this rolls yet.
I'm trying to improve my scripting / structure skills on HL
Thanks
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