View Single Post
bodrin
Senior Member
 
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old November 15th, 2011, 02:11 AM
Quote:
Originally Posted by Mathias View Post
Actually, the original question was how to keep a large penalty on a template from taking an attribute below 1, wasn't it?
Yes exactly.

Quote:
Originally Posted by Mathias View Post
We haven't bothered enforcing that sort of thing in other cases - it'll be pretty obvious to the user that they have a negative attribute value, and they can fix it themself, and it's a lot of effort to get it to work properly with any possible combination of templates and other bonues/penalties (what if they have this template along with another template that adds bonuses to those attributes - you don't want to apply the minimum until after that other template's done its work, since if you applied the minimum first, the total would come out differently than if you applied the other template's bonus before applying the minimum).
The bold part is the most pertinent bit of this question. The template could be added to numerous combinations however this template only requires the check to ensure that the ability is a minimum of 1 regardless of other factors. And i'm aware that anybody could just up the score until it reads correctly but I like the idea of having a code to check and alter it automatically. IMO
bodrin is offline   #8 Reply With Quote