Injuries
Adding an extra wound level to a character
Under Injury create a new injury such as +1 wound.
make an evaluation script with setup 10000 as the timing.
Code:
herofield[acMaxWound].value += 1
after saving and testing you can now apply this as an injury and it will give a character +1 wound levels or 4 wonds instead of 3. you can also make another injury that subtracts one wound level.