Thread: Codex Martialis
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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old January 18th, 2011, 05:36 AM
Well, that's kind of why I posted that Data Plan. I'm fairly familiar with the editor already, at least for fairly basic stuff, but so far I'm not at all sure how to implement more than a few of the things above using that method. In order to implement CM I absolutely need to add new fields to Weapons and Armor and I need to be able to present those stats using the proper algorithm when shown on the sheets. I can live with presenting Martial Feats as a subgroup of Feats and expecting the player to properly distinguish between the two, but I'm not really sure how to do the workarounds for everything else. Using the Editor tends to be the least complex method to work from, but so far I'm having a hard time seeing how to use it to accomplish the above.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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