for the derived trait health in L5R there is a bit of work that I am not sure how to handle. The issues is that health in L5R is a stage progression, you have wound levels and then you have penalties as damage increases. (page 82-84 L5R 4thEd book)
The defualt for this system isthe Earth Ring *5 for healthy and then the Earth Ring * 2 per level. so that each level progress as damage is sustained by the character until they are down or out for that combat.
Example a character with an earth ring of two would be healthy until they take over 10 points then they progess down the track every 4 points
Healthy (10) 1 -10
Nicked (4) 11-14
Grazed (4) 15-18
Hurt (4) 19-22
Injured (4) 23-26
Crippled (4) 27-30
Down (4) 31-34
Out (4) 35-38
pass 38 the character is DOA
|