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bodrin
Senior Member
 
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old November 3rd, 2010, 05:57 PM
On the subject of poisons as gear, would it be possible to set up different poisoned conditions on the condition tab instead, similar to the new Spell conditions that change combat modifiers in the Pathfinder data part of hero lab?

Maybe these could provide a method of generating a random penalty to the attribute scores instead?
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