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Nigel Fogg The Wayfarer
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Join Date: Feb 2009
Location: Virginia
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Old September 17th, 2010, 11:05 AM
Quote:
Originally Posted by Colen View Post
Here's the current bug fix list for M&M2e - this incorporate the "Improved Range" and "Increase / Decrease Area" extra changes that Duggan sent me, among other things:

* Added a new "Languages" feat you can add using Enhanced Trait to add new languages.
* Corrected the text for Wall-Crawling.
* Some feats and power options that should have been marked Unique were not, or vice versa (thanks Woodclaw!).
* The "Progression, Increase Range" and "Progression, Increase / Decrease Area" feats now work properly (thanks Duggan!).
* Having 0 Intelligence or Wisdom no longer gives you an immunity to Will saves, since you're still vulnerable to Will saves from non-mental effects.
* The "Stacks with" extra now counts ranks added by "chaining" powers (like Super-Speed chaining ranks onto Quickness and Speed).
* NPC HQs no longer give power level errors.
* Dazzle, Illusion and Obscure now have separate entries for Visual senses, since they cost 2/r instead of 1/r.

Hopefully this includes the fixes you were referring to. If not, let me know...
Hey Colen,

I understand you can't do the fix to the Play Aid Sheet at this time.

What about adding the "Tactical Movement" option from the Mastermind's Manual to the 'Configure Character' list and having those values, if selected for the character, print on the sheet?

How about showing onscreen & in the printed sheet's power description block the Thrown Power Feat method, (Range: x ft, incr y ft), for all powers? Example of how it would look for a Rank 8 Sleep attack is: (Full (Active) - Max Range 800 ft, incr 80 ft - Instant (Lasting)) with, of course, the appropriate values shown if someone buys either or both Power Feats: PF: Improved Range & PF: Progression, Increase Range on the Power.

FYI: on the matter of two AoE listings, I'd say you should keep the 'Progression, Incr. Area Extra' as I feel the more descriptive the title, the better. :-) Perhaps add a line in the software what will recognize where the other wording appears in an existing character and automatically alter it to the longer & more precise wording for display onscreen and/or simply saves it with the chosen wording the next time the character is saved and thus, it is never again an issue with that particular character. Or is that too Big Brother? ;-P

Nigel Fogg, aka The Wayfarer

Last edited by Nigel Fogg The Wayfarer; September 17th, 2010 at 11:16 AM.
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