Thread: Custom Cleric
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Mathias
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old May 14th, 2010, 01:08 PM
The only way to implement that restriction is to make replacement copies of each of the cleric domains, each with pre-reqs to control which faiths it's allowed for. That'd be a lot of effort, I'm afraid. I'd recommend simply verifying that on your player's sheets once they're done.

If you wanted to do it, you can make a copy of a thing in the editor, and while you're choosing which thing to duplicate, note the unique Id that's in parentheses next to the name (like "cdKnow" for the knowledge domain). Enter that Id in the "Replaces Thing Id" box on the center-right of the editor window, give your replacement thing a new unique Id, and then write a pre-req that restricts it to specific faiths (I don't know how you've implemented those faiths so I can't give you any more details on that yet).
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