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westcpw
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Join Date: Jan 2010
Posts: 42

Old April 10th, 2010, 08:46 PM
@Mathias I am working on something similar

I have a class special that increases initiative (working fine) but needs to check if another class special ability is active (a tracked point list like KiPool points?) must be > 0 for the initiative modifier to come into play.

using this script, but get a syntax error
~ Check to see if Psionic Focus is present
@valid = #hasability[cPsiFoc]

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