But this isn't a weapon the user "adds" magic ability to. This is a weapon in the existing Fantasy Companion. There are several similar weapons that have these kind of affects (effects?) but there is no code to support a player using character within HeroLab. So I have been going through trying to add code to various magic weapons/armour/items that we are using in our game minus the bunch precluded.
So I was trying to code what I could. In this case, the weapon from Fantasy Companion 2 (SWADE):
Quote:
PATHBLOCKER: Pathblocker is a long, sturdy spear that grants the wielder +2 to his Fighting and damage rolls and the First Strike Edge.
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I know the code within HeroLab right now is for Fantasy Companion Deluxe so some stuff doesn't seem to work in SWADE. Like the Bootstrapping of Edges.
I know you are working on Fantasy Companion 2 for SWADE. I could hold off on too many magic items I guess.
Although the question I have would still pertain...unless in your work you are already accounting for this