So I have never tried to apply these bonuses to one particular weapon when equipped.
Example, from the Fantasy Companion the "Pathblocker". It grants the wielder +2 to his Fighting and damage rolls...
So this code works sort of:
Pre-Traits/5000
Code:
if (field[grIsEquip].value <> 0) then
perform #traitprof[skFighting,+,2,"Pathblocker"]
perform hero.child[miSFAPathblocker].setfocus
focus.field[wpDmgBonus].value += 2
endif
Equip the weapon and the bonuses apply. But they apply to Fighting and the damage bonus to EVERY weapon character has, including Unarmed.
So can you make a script that applies bonuses like that JUST to the equipped weapon? I guess the same would apply for an equipped item.
Once again, just additional coding that would prove more useful for someone running game within HeroLab.