Quote:
Originally Posted by Roadie
Copyright may be a reason, but I'd imagine that just as a big a reason has to be the .por format and all its legacy bits and custom XML trees being a pain in the butt to work with, as compared to the HLO API just giving you a big JSON feed that any half-competent web dev can write a parser for in an afternoon.
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The import of the XML files from inside .por files isn't too complicated - my realm works importer is doing it for 2 (soon to be 3) game systems.
Foundry VTT provides core functionality which doesn't, by itself, directly support importing from anywhere. It is entirely up to community (or paid for) modules to provide any actual import/export functions.