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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old March 15th, 2020, 09:46 AM
Quote:
Originally Posted by Nightstar View Post
Plus, Pathbuilder was created by a single stay at home father that self taught programming. So yeah...
What will be interesting is how Pathbuilder evolves as the game does. That was a huge factor with PF1. There were a BUNCH of tools created for PF1 in the earlier years. As the game system got progressively more complex, those tools were unable to handle it or the developers were unwilling to spend the massive amounts of time to support those new features. Hero Lab thrived, primarily because it's engine was capable of supporting all that complexity.

The Game Mastery Guide is the first really interesting book for PF2, and it's gonna be a ton of work for a "single stay at home father" to fully tackle. Especially one that "sell taught programming". No offense is intended here - it's just an objective observation. It was a ton of work for our TEAM to tackle, using a framework that was already designed to handle most of the new mechanisms that GMG introduced. So one person is gonna have a steep mountain to scale.

For everyone's sake, I hope he continues. Competition is good. From a business standpoint, it keeps everyone on edge and ensures nobody gets complacent. From a consumer standpoint, choice is a wonderful thing. Especially when there's a free option available. With the apparent demise of PCGen, the gaming community benefits by having a tool like Pathbuilder as an alternative to what we've got with HLO. Only time will tell how this all unfolds...
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