OK, so I need to know if I am doing something dumb or there's just something missing here. This is my first time trying the campaign stuff, decided to give it a go with a patron and a few Apprentice accounts.
I am setting up for Age of Ashes, creating scripts for easy encounter deployment. I dig in and look around, it looks straightforward enough - add a fire mephit, etc.
Then I get to the first encounter with an actual NPC.
Cool, I will import him in from the Age of Ashes module I bought. He's not there. Ugh.
Fair enough, he's a level 2 human fighter. I go "Add NPC/Monster", and Human is not in the race list. Ugh again.
So, I try a stand-in PC, and there's no way to add gear so the attacks work but I can't roll damage. Ugh a third time.
So I guess I am expected to reverse engineer a basic stat block all the way into a real PC for every class-based NPC in the campaign, from blocks that for high level NPCs can take hours to do? There's really no other way?
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