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Melee Attribute Damage Multiplier

TheIronGolem

Well-known member
I'm implementing an ability that allows the hero to apply 1.5x STR to damage on a melee weapon when wielded one-handed (i.e. use one hand but damage as if two-handed).

I had assumed that I could do this simply by adding .5 to the weapon's wMAttrMult field before the final attribute bonus damage is calculated (which seems to happen at Final/5000 according to field histories). That is, after all, what happens when the hero equips the weapon in two hands.

However, changing the wMAttrMult field doesn't seem to do anything for me, regardless of when I make the change. I've also noticed that wDamAttr and wDamRAttr fields' values aren't multiplied even when the weapon is being two-handed and the final damage is being correctly displayed, so that makes me think maybe the bonus damage is being calculated in some other way than I've been assuming?

Sadly, I haven't found any other abilities or feats that provide a similar effect that I can study, which is my normal go-to for problems like this. Has anyone else ever needed to solve this particular problem?
 
The lance weapon has the tag you want which is Helper.PowTwoHand. This tag causes a weapon even when 1-handed to calculate its Str and Power attack bonus as if it was a 2-handed weapon.

Even when a lance is used 1-Handed while mounted it calculates its damage as if it was being wielded 2-handed.
 
The lance weapon has the tag you want which is Helper.PowTwoHand. This tag causes a weapon even when 1-handed to calculate its Str and Power attack bonus as if it was a 2-handed weapon.

Even when a lance is used 1-Handed while mounted it calculates its damage as if it was being wielded 2-handed.

That sounds good. Of course I'm going to have to check with the 3PP to make sure this ability is supposed to increase Power Attack bonus damage as well, but I suspect the response will be positive. Still curious about how that calculation actually works, though.
 
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