View Single Post
Quintain
Senior Member
 
Join Date: Feb 2012
Posts: 546

Old June 3rd, 2017, 01:00 PM
Quote:
Originally Posted by ShadowChemosh View Post
To be sure we are on same page.

Potent Pool is a Custom Class Special located in the editor as a "Class->Custom Ability". I am saying make a new "Custom Ability" called Potent Pool with an id of xPUPoPool2 and set 'Uniqueness' to Unique. Then on the "tags" button add Helper.Helper and do not set it available to any class. Bootstrap xPUPoPool2 to cPUMPoPool.

This new Custom Ability xPUPoPool2 will have the class selector and the logic for calculating the point progression.

P.S. - Sorry don't have time to work out the progression math for the point total. But you can use hero.tagcount[Ability.cPUMPoPool] to know how many times Potent Pool has been added to the hero...
I follow you. It's just odd that you have a custom ability that is bootstrapped to another custom ability. Mentally, I had them in a heirarchy, I guess.
Quintain is offline   #76 Reply With Quote