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Version 2.0 of the 5th Edition SRD files for Hero Lab is now available!

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Hollis

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Version 2.0 of the 5th Edition SRD files for Hero Lab is now available! This release adds new material from Midgard Heroes, Southland Heroes, and Unlikely heroes from Kobold Press. New races and backgrounds abound here, giving rise to new heroes.

For anyone looking to pick up our new data packages, you can find them here:

5e Kobold Press heroes Bundle
5e Midgard Heroes
5e Southlands Heroes
5e Unlikely Heroes


New releases
  • Explore new races, backgrounds and more from Kobold Press, in our first three 5E supplements:
    • Become one of the Midgard Heroes - you can be Centaurs, Gearforged, Kobolds, and more!
    • Tread the desert sands of the Southlands Heroes with Werelions, Lizardfolk, and others!
    • Or play a Derro, Lamia, Sahuagin, or other unusual character with Unlikely Heroes!
    Buy all three together for $9.99, or separately for $3.99 each, on our online purchase site!

Enhancements & Changes
  • Custom monsters can now be swarms. To make a custom monster a swarm, just set the size of the individual member of the swarm.
  • Subraces can now modify the size of the character.

Bug Fixes
  • Races were still reporting that skill proficiencies needed to be slected when the Background Proficiency and Personality Trait Proficiency options were active.
  • The text for temporary hit points has been updated. Also, having more than one active temporary HP pool will now cause an error.
  • The factions table would sometimes be hidden on the backround tab.
  • Range values were hidden in the editor for magic weapons.
  • Height and weight from subraces weren't overwriting height and weight values for the base race.
  • Racial spells, item spells, and spell-like abilties weren't appearing correctly in the custom XML output.
  • Scimitars were missing the wGroup.Sword tag.
  • Custom abilites for custom monsters weren't displaying their description text on the printed character sheet.
  • Natural armor no longer stacks with worn armor.
  • Configurables with spells to print weren't appearing on the printed output.
  • The error message requireing Adventurer's League characters to use either the standard array or the point-buy attribute method had a typo.

Data File Authoring
  • Campaign settings can now be created in the editor - if any are present, the user can select a setting on the "Configure Hero" form. To create a campaign setting, choose "Overrides: Setting" when creating a Mechanics thing (this adds the Mechanics.Setting tag). As well as acting like any other mechanics pick, a campaign setting can do other setting-related things like rename things to be specific to a setting. For example, "perform state.thing[lCommon].amendthing[name,"Westish"]" will rename the Common language to Westish, if your setting has everyone knowing Westish instead of Common.
  • Custom XML output now includes elements for "racespells" (spell abilities added by the race), "itemspells" (spell abilities added by magic items), and "spelllike" (spell abilities added from other sources, like class abilities). See the updated custom output DTD for more details.
  • Changes have been made in the way swarms are handled. Now, to create a swarm creature, you assign it the type of the base creature, and add the size of the individual creature.
  • The DoubSave tag group has been added for saves. This allows a creature to add double its proficiency bonus to a saving throw.
  • The AbilModify tag group has been added. This tag group is intended for tags that modify the behavior of specific abilities and can be added to. For example, if a creature can hover while flying, then the AbilModify.Hover tag would be applied to its flight ability. This replaces the following tags currently in use:
    • Helper.Hover is replaced by AbilModify.Hover
    • Helper.BlindBeyo is replaced by AbilModify.BlindBeyo
    • Helper.TouchRange is replaced by AbilModify.TouchRange
    Note that the existing tags still work as intended. Their use is no longer reccomended however.
  • NOTE: Prevously, proficiencies with tools granted by races, backgrounds, etc. were handled by assigning ProfTool tags to the pick, which were then forwarded to the hero. This method is no longer supported. The new way of handling tool proficiencies is to bootstrap the tool from the pick with the Proficienc.Tool tag assigned on the bootstrap. Existing proficiencies will need to be converted over to the new method. Otherwise they won't show up on the printed character sheet or the specials tab in Hero Lab.
 
I'm totally down for the new content! Grabbing credit card right now....

... and bought!
 
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When will they be adding Tome of Beasts!!!! I kickstarted it so I have it but it would be nice if it was in HL and I can create new races off those instead of custom monsters. PLEASE PLEASE!!!!


TAKE MY MONEY
 
Tome of Beasts and Fifth Edition Foes.

I want them in Realm Works and HL and will absolutely pay for the privilege.
 
I also would jump at buying Tome of Beasts for Hero Labs. Big fan of the book Kobold Press did a great job. My only complaint is having to create those monsters in Hero Labs is making my prep time take a lot longer.
 
Upgrade to v2.0…Ooops!

I just installed the updates and…it looks like everything got fried!

I'd upload a few screenshots, but the forum controls look for URLs…HELP!
 
I just installed the updates and…it looks like everything got fried!

I'd upload a few screenshots, but the forum controls look for URLs…HELP!

If you're getting Hero Lab error messages, you should be able to right-click them, copy them to the clipboard, and paste them into a forum post.
 
Errors!

Ah! These are the errors as a result of upgrading to v2.0…

:eek:


The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: COM_5ePack - Helper Things.user (line 80) - Thing 'sel5CEleAc' (dynamic tag) - Group '5CElemType' not defined
File: COM_5ePack - Helper Things.user (line 85) - Thing 'sel5CEleCo' (dynamic tag) - Group '5CElemType' not defined
File: COM_5ePack - Helper Things.user (line 90) - Thing 'sel5CEleLi' (dynamic tag) - Group '5CElemType' not defined
File: COM_5ePack - Helper Things.user (line 95) - Thing 'sel5CEleFi' (dynamic tag) - Group '5CElemType' not defined
File: COM_5ePack - Helper Things.user (line 99) - Thing 'sel5CEleTh' (dynamic tag) - Group '5CElemType' not defined
File: COM_5ePack - Helper Things.user (line 104) - Thing 'sel5CTxtAp' (dynamic tag) - Group '5CTextAct' not defined
File: COM_5ePack - Helper Things.user (line 108) - Thing 'sel5CTxtOv' (dynamic tag) - Group '5CTextAct' not defined
File: COM_5ePack - Helper Things.user (line 112) - Thing 'ss5CAbjura' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 120) - Thing 'ss5CConjur' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 128) - Thing 'ss5CDivi' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 136) - Thing 'ss5CEnchan' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 144) - Thing 'ss5CEvocat' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 152) - Thing 'ss5CIllusi' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 160) - Thing 'ss5CNecrom' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 168) - Thing 'ss5CTransm' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 183) - Thing 'ss5CAir' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 191) - Thing 'ss5CEarth' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 199) - Thing 'ss5CFire' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 207) - Thing 'ss5CWater' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 215) - Thing 'ss5CMetal' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 223) - Thing 'ss5CVoid' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 231) - Thing 'ss5CWood' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack - Helper Things.user (line 239) - Thing 'ss5CElemen' (dynamic tag) - Group 'MagSch5C' not defined
File: COM_5ePack_PHB - Adjustments.user (line 95) - Thing 'p5CwCustom' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 114) - Thing 'p5CArCusto' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 133) - Thing 'p5CEqCusto' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 153) - Thing 'p5CSpCusto' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 173) - Thing 'p5CRaCusto' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 192) - Thing 'p5CAbCusto' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 213) - Thing 'p5CEqChang' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 233) - Thing 'p5CArChang' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 253) - Thing 'p5CSpChang' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 272) - Thing 'p5CwChange' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 291) - Thing 'p5CRaChang' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 311) - Thing 'p5CAbChang' (dynamic tag) - Group 'AdjShadow' not defined
File: COM_5ePack_PHB - Adjustments.user (line 585) - Thing 'p5CSplAtDm' (dynamic tag) - Group 'AdjShadow' not defined
 
Ah! These are the errors as a result of upgrading to v2.0…
These are all result of one file missing. The COM_5ePack - Tags.1st file is no longer in your HeroLab\Data\5e folder.

After a quick test I see what happened. When you installed 5e v2.0 you click the button on the installer that says "Delete files not updated by import". By doing that you told HL to delete any files not in the current installer. Which the community pack is NOT so it deleted the main control files (ie .1st files).

To fix re-download the 5e Community Pack and install again. Until you do that HL will fall into safe mode and not load anything outside the content of LW.
 
Since the update my containers are no longer containing. Magical ones in particular.
HAHAHA Maybe I'm kidding. It was the case on my work version but now at home it's not happening.
Let me look
 
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Hero Lab V8.0b is out, which should fix this bug - please let me know if you're still seeing it with the new release.
 
I am running HL 8.0b. I added a "Case, crossbow bolt" on the Gear tab. When I try to move my crossbow bolts to that container, it is not showing up as a container option. I can see other containers (backpack, pouch, and quiver), but the crossbow bolt case is not showing as a container option. I created a custom container with the same name as a workaround, but I wanted to make you aware that the stock one is not functioning as a container.

Also, the PHB states that some items can be strapped to the outside of a backpack in addition to the carrying capacity (e.g. bedrolls, rope, etc.). Any thoughts on implementing this an option on backpacks? Much like the crossbow bolt case, I created a custom container called "Strapped to Backpack" and put the items there. This might be the best solution (a very easy work-around), but I figured I should at least mention this to see if you think there is some way to actually incorporate that into the backpack item.

Incidentally, where are the main data files for 5e located? I see all the COM files under ProgramData, but I was curious where the core ones are so that I could potentially try to fix things like this myself when I find them as I sometimes can do with d20 (and of course report them here so any fixes can be incorporated into future patches). Or, are they in files within that folder that cannot be opened by the editor (e.g. the .hlz or .pkg files)?
 
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I am running HL 8.0b. I added a "Case, crossbow bolt" on the Gear tab. When I try to move my crossbow bolts to that container, it is not showing up as a container option. I can see other containers (backpack, pouch, and quiver), but the crossbow bolt case is not showing as a container option. I created a custom container with the same name as a workaround, but I wanted to make you aware that the stock one is not functioning as a container.

You should raise a bug report for the item. I've checked, the case isn't available as a container.

Incidentally, where are the main data files for 5e located? I see all the COM files under ProgramData, but I was curious where the core ones are so that I could potentially try to fix things like this myself when I find them as I sometimes can do with d20 (and of course report them here so any fixes can be incorporated into future patches). Or, are they in files within that folder that cannot be opened by the editor (e.g. the .hlz or .pkg files)?
LW core data files (for all systems) aren't accessable to users. If you can access something to change it, then it has to be a community or user file.
 
Missing Shadow Fey in Midgard Data

I'm not sure if I'm doing something wrong, but I seem to see all the Midgard races except the Shadow Fey... anyone else seeing this? Did I miss a note that they aren't included?
 
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