Version 2.0 of the 5th Edition SRD files for Hero Lab is now available! This release adds new material from Midgard Heroes, Southland Heroes, and Unlikely heroes from Kobold Press. New races and backgrounds abound here, giving rise to new heroes.
For anyone looking to pick up our new data packages, you can find them here:
5e Kobold Press heroes Bundle
5e Midgard Heroes
5e Southlands Heroes
5e Unlikely Heroes
New releases
Enhancements & Changes
Bug Fixes
Data File Authoring
For anyone looking to pick up our new data packages, you can find them here:
5e Kobold Press heroes Bundle
5e Midgard Heroes
5e Southlands Heroes
5e Unlikely Heroes
New releases
- Explore new races, backgrounds and more from Kobold Press, in our first three 5E supplements:
- Become one of the Midgard Heroes - you can be Centaurs, Gearforged, Kobolds, and more!
- Tread the desert sands of the Southlands Heroes with Werelions, Lizardfolk, and others!
- Or play a Derro, Lamia, Sahuagin, or other unusual character with Unlikely Heroes!
Enhancements & Changes
- Custom monsters can now be swarms. To make a custom monster a swarm, just set the size of the individual member of the swarm.
- Subraces can now modify the size of the character.
Bug Fixes
- Races were still reporting that skill proficiencies needed to be slected when the Background Proficiency and Personality Trait Proficiency options were active.
- The text for temporary hit points has been updated. Also, having more than one active temporary HP pool will now cause an error.
- The factions table would sometimes be hidden on the backround tab.
- Range values were hidden in the editor for magic weapons.
- Height and weight from subraces weren't overwriting height and weight values for the base race.
- Racial spells, item spells, and spell-like abilties weren't appearing correctly in the custom XML output.
- Scimitars were missing the wGroup.Sword tag.
- Custom abilites for custom monsters weren't displaying their description text on the printed character sheet.
- Natural armor no longer stacks with worn armor.
- Configurables with spells to print weren't appearing on the printed output.
- The error message requireing Adventurer's League characters to use either the standard array or the point-buy attribute method had a typo.
Data File Authoring
- Campaign settings can now be created in the editor - if any are present, the user can select a setting on the "Configure Hero" form. To create a campaign setting, choose "Overrides: Setting" when creating a Mechanics thing (this adds the Mechanics.Setting tag). As well as acting like any other mechanics pick, a campaign setting can do other setting-related things like rename things to be specific to a setting. For example, "perform state.thing[lCommon].amendthing[name,"Westish"]" will rename the Common language to Westish, if your setting has everyone knowing Westish instead of Common.
- Custom XML output now includes elements for "racespells" (spell abilities added by the race), "itemspells" (spell abilities added by magic items), and "spelllike" (spell abilities added from other sources, like class abilities). See the updated custom output DTD for more details.
- Changes have been made in the way swarms are handled. Now, to create a swarm creature, you assign it the type of the base creature, and add the size of the individual creature.
- The DoubSave tag group has been added for saves. This allows a creature to add double its proficiency bonus to a saving throw.
- The AbilModify tag group has been added. This tag group is intended for tags that modify the behavior of specific abilities and can be added to. For example, if a creature can hover while flying, then the AbilModify.Hover tag would be applied to its flight ability. This replaces the following tags currently in use:
- Helper.Hover is replaced by AbilModify.Hover
- Helper.BlindBeyo is replaced by AbilModify.BlindBeyo
- Helper.TouchRange is replaced by AbilModify.TouchRange
- NOTE: Prevously, proficiencies with tools granted by races, backgrounds, etc. were handled by assigning ProfTool tags to the pick, which were then forwarded to the hero. This method is no longer supported. The new way of handling tool proficiencies is to bootstrap the tool from the pick with the Proficienc.Tool tag assigned on the bootstrap. Existing proficiencies will need to be converted over to the new method. Otherwise they won't show up on the printed character sheet or the specials tab in Hero Lab.