Quote:
Originally Posted by ShadowChemosh
I have been working on this class over the last few days. I see now why this been taking me a long time. Some of these "talents" can easily take an hour to implement.
The Bonus Feat one which should have been simple was an hour and half to code because I had to redo the logic three times. I quickly found I overloaded the bonus expression with the 144 individual feats that the class wants.
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I don't know how you got this working eventually, but how I would have approached it is to use the mechanism which lets users add tags to things, and tag all the relevant feats with a new SpecGroup tag, then have the ability overwrite the candidate expression for the feats table to filter for only feats with that tag.