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Fiordhraoi
Junior Member
 
Join Date: Mar 2014
Posts: 27

Old May 22nd, 2016, 11:44 AM
Hey all, I did a search but didn't see this addressed anywhere.

I'm toying with some optional mechanics that would introduce several new skills. Because I'm going to want PCs to be able to buy these skills in addition to their normal skills, I wanted to increase the number of skill points per level classes get.

I know that for many items, you can create a copy, make changes, and then set the "copy" to supersede the original (I forget how to do that last part, but I can find it again).

When I go to New(Copy) a class, however, it insists on making it a new class with different spelling, etc, etc. I really don't want to have to have a game full of Wyzards, Durids, Rouges, and Clurichs.

Is there a way to change simple things like that in the base classes without having to create an entire "alternate" class that's spelled differently?
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