View Single Post
Mergon
Senior Member
 
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old February 4th, 2016, 10:41 AM
For those of you, like myself, who want to add a bonus feat, here is a work around. I could not find a way to add a generic bonus feat, but I did find a way to add a bonus class feat.

Go to the General > Adjustments tab.
Add a new Adjustment.
Set Minimum & Maximum adjustment to 1.
Set 'No Incrementer' & 'No Plus Sign'.
Click on Eval Scripts
Click to add another eval script.
Set Phase to First. (I used a Priority of 20000 but I am still new to scripting)
Copy/Paste the code below into the Script box.
Save & click Test Now.

You will now have a new Adjustment that allows to you pick a class you possess and grant it a bonus feat. A cludgy workaroudn I know, but it works for me.

Code:
~ Add 1 feat to your feat total.

      ~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)

      ~ If we have not chosen a class, get out now.
      doneif (field[pChosen].ischosen = 0)

      perform field[pChosen].chosen.pulltags[sClass.?]

      ~ hero.child[pChosen].field[cBonFtMax].value += 1
      field[pChosen].chosen.field[cBonFtMax].value += 1

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
Mergon is offline   #35 Reply With Quote