For those of you, like myself, who want to add a bonus feat, here is a work around. I could not find a way to add a generic bonus feat, but I did find a way to add a bonus class feat.
Go to the General > Adjustments tab.
Add a new Adjustment.
Set Minimum & Maximum adjustment to 1.
Set 'No Incrementer' & 'No Plus Sign'.
Click on Eval Scripts
Click to add another eval script.
Set Phase to First. (I used a Priority of 20000 but I am still new to scripting)
Copy/Paste the code below into the Script box.
Save & click Test Now.
You will now have a new Adjustment that allows to you pick a class you possess and grant it a bonus feat. A cludgy workaroudn I know, but it works for me.
Code:
~ Add 1 feat to your feat total.
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ If we have not chosen a class, get out now.
doneif (field[pChosen].ischosen = 0)
perform field[pChosen].chosen.pulltags[sClass.?]
~ hero.child[pChosen].field[cBonFtMax].value += 1
field[pChosen].chosen.field[cBonFtMax].value += 1