Thread: Group project
View Single Post
Nightchilde
Junior Member
 
Join Date: Jan 2007
Posts: 9
Send a message via AIM to Nightchilde

Old January 16th, 2007, 04:46 AM
Okie dokie then. Essentially, I'm thinking of designing them similar to barbarian literacy. Since that costs a straight up 2 skill points, and Tricks cost 2 skill points, I'm thinking that's a good place to start, then bootstrapping a description of the Trick's abilities. I'm not sure how the fact that most tricks have prerequisites might mess around with things, but I should have some idea by the end of the day as the book arrives in-stock today.

I, by no means, have sweet XML or other programming skills, but I'll give it my best shot.
Nightchilde is offline   #7 Reply With Quote