Thanks Rob.
For some reason, I never noticed the "Abilities" tab in the editor. After looking it over, it makes sense that I can specify the abilities associated with the feat under this tab, and then bootstrap them in the actual feat. This seems to fit in with the way the class abilties are constructed, however you've indicated something is still missing
which means, I need to cool my jets and wait a bit before I can do much more. Everything is compiling using this paradigm, but still nothing in the Special Abilities tab, so I'll hang tight.
Thanks again!
Subfunk