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    Suggested Wealth for Level [Help]

    Does anyone know the name / priority of the script that calculates the player's level and determines how much wealth the player should have for it? From what I can tell without finding it, the script calculates a PCs/NPCs level by looking at the number of class tags they have, but without...
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    Non-existent sortset referenced

    Background info: I'm trying to fix an issue with the Fused Summoner where it doesn't give the correct base attack bonus for wearing the Eidolon. I haven't even altered the code for cSumFusEid Id yet, and I'm getting an error when compiling. I've run into an error regarding a script already...
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    Changing Handwraps damage dice without changing player/weapon size.

    Hello, I'm trying to change the damage dice of handwraps to have the damage dice of a large creature. Currently, Stonefist gloves increases the damage dice on a medium creature's Unarmed Strike to that of a large creature, so I thought that the simplest approach would be to copy the code that...
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    Question: Custom weapons that only deal damage of a specific type

    I'm trying to make a custom magic weapon changes all damage dealt to untyped damage, similar to how a merciful weapon changes the damage dealt to non-lethal damage. How would I go about doing this? I've already tried using perform parent.assign[wSpecial.Untyped] but this just comes back with an...
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    Problems with Double Descriptive Text

    Has anyone else experienced issues when making new abilties or replacing existing ones, where if you use either the Replace Thing Id field, or use the Append Reference Information option, the description either shows the itself twice, adds information from completely unrelated abilities, or does...
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