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Search results

  1. L

    D&D 5th Edition

    Is anyone working on a 5E project? I know Morningstar is going to be the official software, but I really would like easy integration with Realmworks. I know, legally, game mechanics cannot be protected but certain text can be, so you'd have to be careful of what you could include. Anyone?
  2. L

    thing id character limit

    It seems the ID field of the Thing is limited to 10 characters. Is this hard coded into the HL software, or is this set somewhere in the data files? I would like 12-14 so I don't have to abbreviate as much.
  3. L

    Custom Icons

    From a previous thread about variable icons: Has there been any further discussion about users adding custom icons to Realm Works?
  4. L

    Multiple parent containers - is it possible?

    I didn't want to bloat out and derail a good thread that is already in use, so I'm posting this as a separate thread. I was afraid of this. I began to discover that the topics were more like files in folders of an OS - rather than objects in a database with relations between them. I was...
  5. L

    Paste Special - Unformatted Text

    After entering pages and pages of information into Realm Works via copy/paste. I came here to request a feature that I use in MS Word all the time - Paste Special, Unformatted Text. When I first tried pasting from my PDFs into RW, I got the big scary warning about fonts and web browsers. For...
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    Sync failed with error code: -500

    I sometimes get this error when I try to sync my realms. Some of my realms eventually successfully sync when I retry, but I have one realm that just will not sync up despite repeated attempts over the past few days.
  7. L

    Serialized Advancement

    I've been working through the Savage World example and I see that the skeleton game system has advancement lockout. This forces the user to finish creating the character before applying XP and buying advancements. My question is - before I get too deeply invested - "Is there a way to expand...
  8. L

    Fantasy Craft

    Has anyone already started work on Fantasy Craft by Crafty Games? I have been thinking about it, and I feel Hero Lab would be able to handle the Fantasy Craft system, since it was originally based on d20.
  9. L

    wCritMin wCritMult wMain

    I want to copy the three tags from one weapon to another. I know timing is going to be a huge issue, since I have to perform the copy after the tags are set, but before the weapon damage is calculated. I'm not even worried about that yet, since I'm having trouble figuring out how to do the...
  10. L

    using tagis with a string

    I am in an Eval Script on a custom Archetype. Within a "foreach pick" loop, I wish to "if (eachpick.tagis[...] <> 0) then" If I hardcode the value inside the tagis brackets (e.g.: eachpick.tagis[IsWeapon.wLongbow] ), then everything works fine. However, I don't have the luxury of hardcoding...
  11. L

    Flurry of Blows

    What mechanism controls the display of the final Flurry numbers? I know the cMnkFlurr has an Eval Script that calculates the base values that are attached to the ability text. I also know that ultimately adding Helper.ShowFlurry adds the display of the adjusted flurry attack values for that...
  12. L

    Zen Archer and Point Blank Shot

    It appears as though the Zen Archer's Flurry of Bows (sic) does not take into account the Point Blank Shot adjustment. If the In-Play checkbox for Point Blank Shot is checked, the Ranged: display for the bow increases by +1 as expected, but the R.Flurry: does not change. Weapon Focus with the...
  13. L

    Granting a specific weapon focus as a bonus feat

    Thread Necromany for the win! 5 years dead is not enough to protect your threads from me! Muhuhahahahaaaaaa*wheeze*haaaaaaa! Any progress on having Weapon Focus (et. al) added with a pre-selected choice?
  14. L

    Archetype grant specific feat at specific level

    Hello all, I wish my Archetype to give the player a specific feat at a specific level. I have no problem adding the bootstrap to give feats, and I thought adding the ClSpecWhen tag would work, but apparently it is ignored for feats and only works for Class Specials, and they all show up at...
  15. L

    Eval script on weapon runs, but not when magical

    I created a weapon with an Eval Script that runs at Post-Attributes (Users), and everything works perfectly when I add the weapon to my hero as a normal weapon. However, if I add the weapon as a magic/masterwork version, my script is no longer evaluated. I don't see my script results for that...
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