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  1. E

    Rounding up on tracker?

    I am futzing with an ability that gives points, to use to spend on abilities like a sorcerer, the calculation is 1/2 level rounded up...the default charge calculation for Half-Level rounds down. Is there a round up mechanic somewhere?
  2. E

    Musician and Crafter Feats

    Looking at possibly adding some of the playtest feats...namely the title mentioned Musician and Crafter feats. Both feaats offer a choice of 3 from Musical Instrumetns or Crafting Tools respectively. Looking at Skilled feat I see the call to procedure 5CAddProf, I was wondering if there is a...
  3. E

    Griffon's Saddlebag: Vainglorious Armor

    So I'm looking at placing this in, and it would be easy enough to just leave this as text and do an adjustment for the AC bonus, but what's the fun in that? The torso of this glimmering ring mail is guarded by hundreds of golden, interlocked signet rings. It's always magically clean. While...
  4. E

    Increasing a non Walking Speed

    So I'm homebrewing a feat for races with Flight Speed that functions like Mobility. Looking at the wiki increasing walking speed is: hero.child[Speed].field[tSpeed].value += X I see that xFly is a pick, not a field. I tried: hero.child[Speed].pick[xFly].value += 10 Then and...
  5. E

    Dragonborn Variant issues.

    So I'm futzing around with u/colinHasInvaded's dragonborn variant. I've done a pretty good job of getting this stuff to work, but I've run into two problems. Problem One: The draconic armor feature lets you choose dex or con as your ac bonus attribute. There is a list for Natural AC bonuses...
  6. E

    Warlock Pact condition...

    So I'm importing AkuAkuMatatata's The Beloved warlock patron and one of the class features gives you a different benefit depending on which Pact you take. What I'd like to do is set those up as 4 different class features bootstrapped to the 'main' ability with the condition only if the specific...
  7. E

    Odd error: You must Choose a Background...

    So I made a custom background with a bonus language. but when I select the background and go to add the language I get an error that says, "You must choose a Background before you can select a language." Anyone else ever see this?
  8. E

    Weird ass query

    So...when I create a human I get a notification in the validation bar that I need to chose a subrace. I've created human subraces but this validation error occurs even when I don't have those user sources checked. Is just having a potential subrace enough to break validation? The subrace...
  9. E

    This time I really am stuck...Free Memorization Spell

    So I'm adding a few items from Griffen's Saddlebag and the first one...literally the first item in the book... "if the character knows this wizard spell they can have it prepared for free and it doesn't count towards their daily total of prepared spells." So... I'd be looking for a eval...
  10. E

    Moving spell to another class is failing...and I'm at a loss.

    So...I have a bard subclass that adds the spell "Alter Self" to the spell list (but doesn't auto add it to the character...just as another option) I had a Warlock Benefactor with an expanded spell list and all I did for that was add the Tags: ClsAllowSp for the Group ID and the spell ID Tag...
  11. E

    Need to adapt some code...can't find field name..

    So I'm using the Battle Master as a template for my Rune Knight build. the Battle Master has a script to assign the number of Maneuvers, this script uses - linkage[table].field[cCustTeTot].arrayvalue[2] += 2 linkage[table].field[cCustTeTot].arrayvalue[6] += 3...
  12. E

    Adding Tool Proficiency script not working

    So I've got a subrace that adds Smith's Tools to the character and I used the script add that allows expertise if they already have it. Phase: Post-levels Priority: 10000 Script: ~ If we're disabled, do nothing doneif (tagis[Helper.Disable] = 1) if (hero.tagis[ProfTool.gTooSmith]...
  13. E

    Setting up some magic weapons need a bit of help

    The Artiticer Infusions include some new magic weapon qualities (Repeating, Returning specifically for my needs) and the weapon choices aren't so much swords or axes or even Martial vs simple. It's weapons with the thrown property and ammunition property. Is there a tag for those? If not I'm...
  14. E

    Weird...Error? Notification

    I have a user file for all my Acrane Traditions. One of them I've been working on was a /r/UA the Tidecaller. Anyway any time I add something to this character I get this...(see attached) The thing is, those things don't show up in that user file where they allude too. here's the user file...
  15. E

    Hiding a thing you can't choose

    I'm looking at Mordenkainen's Tome of Foes and the background snippets. So I've got my (for instance) halfling personality traits set up. They have pick requirements of rHalfling. So if you're not a hafling they're grayed out. This is cool, but I was wondering if I could hide it completely if...
  16. E

    Multiple Choice Part II

    Now I'm looking at a class feature that allows the choice between two cantrips, I can use the Array to choose but not sure how to reference the arrays choice to add the right one.
  17. E

    Multiple choices.

    So...I'm looking to add (if I can) the Beast Conclave option to the standard ranger, it works pretty good save for the extra Hitdice which is based on Ranger level. is it possible to to rewrite the following: level = hero.tagcount[Classes.5CRgC] to use an or? Can I do [Classes.5CRgC or...
  18. E

    Weird error.

    So in the Taldorei thread, I posted my files but I've noticed something when testing a background. The background includes two language choices, which shows up just fine but when I go to add the languages I get an error that says, "You must select a background." I've not been able to suss the...
  19. E

    Bravo Community Pack Authors

    I was looking into how difficult it would be to add Dragonborn supbtypes for custom dragons and it's amazingly simple! You guys did a heck of a job of allowing customization to that feature and I appreciate it so much! Hat's off to you all! Edit: Or for Lone Wolf if this was an SRD race...
  20. E

    Race Editing

    So I'm making some subraces and one of them gains the mobile feat at 3rd level. So I've tried using this: ~ If we're disabled, do nothing doneif (tagis[Helper.Disable] = 1) if (#totallevelcount[] >= 3) then perform hero.assign[ft5CMobile] endif but my perform...
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