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Search results

  1. E

    Dread Necromancer (3.5) Conversion - Advanced Learning Coding help

    I'm working on a Pathfinder conversion for the 3.5 Dread Necromancer for my home game, with base work started from the 3.5 version out of the community created files there, and converting syntax to Pathfinder. I have run into an issue with Advanced Learning. I've searched the forums, and have...
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    Adding Quadruped via script

    I'm working on a new construct modification, for a custom, sentient construct race in a home game, to add extra legs. *note: The price and crafting reqs here are place holders for now, those details are not yet worked out. The custom race is your standard "humanoid" shape, and the limbs are...
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    M&M 3rd ed. Defensive Roll not turning off

    I've searched the threads and I see posts about the older, now fixed, bug of Defensive Roll and Vulnerable/Defenseless status, but this is a different issue. When using Defensive Roll in any power as a tacked on advantage, or under a Variable power-set, or as an "Enhanced Trait" advantage, even...
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    Help with a Custom Swashbuckler Archetype

    A player in one of the games I play in has come up with, and had approved, and Archetype for Swashbuckler that is a variant on the Master of Many Styles from Monk. This archetype grants proficiency in the "Monk" Fighter weapon group, along with allowing these weapons to count as swashbuckler...
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    Occultist: Necromancy - Soulbound Puppet Focus Power

    Now that I'm in the correct forum: I'm building a Necroccultist for an upcoming 1e game and one of my implement powers is the "Soulbound Puppet". This gives me the option of using a skull (the Raven skull I'm using as my implement, in this particular case) from an appropriate creature to gain...
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    Occultist: Necromancy - Soulbound Puppet Focus Power

    Oops - Wrong forum, this should have been under HL Classic
  7. E

    Gearhead (Pure Steam) Help

    I searched the forums first to make sure I wasn't duplicating work, and the last post I see is in the User Projects from 2017, so it seems this never got off the ground. I'm trying to code a Gear Head for a home game, and having some issues with the Schematics/Contraptions. Basically it...
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    Heroes of Golarion - Mythic Occult options

    Hey, before going and submitting a bug report I wanted to check and make sure I'm not just missing something. HoG added Mythic support for Occult Classes, which is something that's been sorely lacking. The most interesting feature, at least IMO, is the option for Mediums to tie their Mythic...
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    Is there a group ID for Tertiary Bonus Feats?

    As the subject indicates, I'm trying to figure out if there is a group ID for Tertiary Bonus Feats. I'm trying to fix the "Style Master" Talent for the Talented Monk in the Community Packages, and have been unable to do so, mostly because a lot of the follow-up feats in the style trees are not...
  10. E

    Bootstrapping Question

    I've tried to search the forums, so apologies if I've somehow missed this answered somewhere. I'm working on adding some items to a class, and it's using abilities from other classes. I can bootstap the abilities in, which works fine, except the ClSpecWhen makes it show up at a hard level...
  11. E

    Printing Advancement Tab

    I've tried searching, so if this is covered somewhere, please forgive me and point me to it, but is there a way, even if it's a custom sheet I need to add, to print out the information on the Advancement tab for WoD? Myself and some others I'm managing characters for in Hero Labs are part of...
  12. E

    "Custom" Wondrous Item

    I've searched the forums and haven't been able to find a thread that addresses this, every thread focuses on a specific item. I'm wondering if there's a way to add a "Custom" wondrous item that could be used to then create hand crafted items using the "Magic Item Crafting" Rules. For...
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