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Search results

  1. D

    Updating the description on a referenced ability

    I am adding a custom monster into the editor and I am bootstrapping a Racial Special ability. How do I update the description that shows upon hover over or the "?" bubble without duplicating the original ability? Specifics: The creature has the Confusion Gaze ability, but I want the text for it...
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    SoP: Alteration -- Applying to Animal Companion

    I can't seem to figure out a way in the Adjustments Tab or elsewhere (within the portfolio) to add the traits that can be applied via Blank Form. Specifically, pounce, rend, & constrict The only way I have been able to ad-hoc it is to use the Bestiary Monster Creation, and custom build the...
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    Bug with Grizzly Bear Animal Companion

    Not sure what is causing it, as I only have Paizo data files and the Community Pack active, but there is an issue with the racial abilities on the grizzly bear when selected as an animal companion. Low-Light Vision is showing twice instead of Low-Light and Grab...
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    Skill Focus specific list

    I am trying to figure out how to create a small list of skills that can be selected by Skill Focus instead of all of them. Also then want to take the picked selection and make is a class skill. I've been out of the HL coding for a while, and probably forgot more than I learned originally. :P
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    Natural weapon damage scales with size

    I've been away from coding HL for a few years, and now some of the normal syntax I would use don't seem to be working like they used to. I am trying to have a subtype get a Slam attack that scales up or down based on the size of the base creature. I've tried perform...
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    Tracker help

    I am trying to understand how the AddReq condition tag works. I've been trying to understand it by looking at the Lightning Reload gunslinger deed, but can't seem to get it to work. I have literally copied the Grit tracker and renamed it to my custom resource, and have copied the lightning...
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    Gunslinger Deed help

    I am programming a new deed that grants a feat at a certain level assuming the player has grit available to them. The deed is learned at 7th level. I've done what I've needed to do to get the deed to work (and it does), however, even with the ClSpecWhen 7 tags, I am getting the deed at 1st level.
  8. D

    Scripted Live Name different levels

    I am trying to create a script that adds a live name to a class ability at different levels. I have tried looking at the UC monk's FOB which kinda does what I want, but I don't understand the scripting well enough to write it at multiple different levels. I could be / probably am overlooking...
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    Gunslinger Deed help

    I was looking at a gunslinger deed "quick clear" in order to copy it for a hybrid class I am trying to program. But I can't seem to find where the "NoGritDown" dynamic tag is defined in the editor.
  10. D

    Combat Style

    I am trying to create something similar to the ranger combat style or the bonus feat selection of the monk. I looked at the ranger combat style custom ability, but cannot figure out where the feats for them are dictated at.
  11. D

    Creating new weapon proficiency group

    Is there a way to do as the title says? I want to create a weapon proficiency group that only includes one-handed firearms.
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    Army Resource alters HD size

    I am trying to add a new army resource that increase all the HD to d12. However I am not sure how to get this to work. I have tried bootstrapping a custom template that modifies the HD size, but that didn't work. Is there a script I can write to get this to work?
  13. D

    Help Coding Ultimate Rulership

    So I am trying to figure out a way to code these 2 statements from the book: 1) "Animated objects in a city must be assigned to a specific building that provides a bonus to Productivity. They provide the following additional settlement modifiers: +1 Economy, +1 Productivity, -1 Loyalty." The...
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    Help with new building for Kingdom Builder

    Project: Kingdom Building (needs help) I am trying to code a new building called a Levee. This particular structure is supposed to be built next to a river or ocean. I've looked at various other water-related buildings in the list, but not able to come up with the proper Expr-Req. This is...
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    Need help with Settlement Options

    I am working to add in a number of Settlement Options, but running into a couple of issues. Issue 1: Some of these new options are restricted to settlements of only certain alignments. Is there a way to code this via a "Expr-Reqs' or the 'Pre-reqs'? Issue 2: Several of these options...
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    Metamagic'd spells of Staffs

    Is there a way for a spell that is selected via the Castable Spells or Staff Spells to be metamagic'd? For instance, in the description for the Staff of Power, the Fireball is Heightened, but I am not recognizing a specific tag or other bit that calls that out. FWIIW, I am asking about this...
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    Eberron Kingdom Building

    So I am trying to add in the Lightning Rails from this site Eberron Pathfinder: Downtime & Kingdom Building Rules but I am coming across a few issues. Namely the not being able to define the HexFeature tag for Lightning Rail and the Special Cost of 16x cost of road for the hex.
  18. D

    Adamant Entertainment Artificer

    Has anyone managed to code the Artificer class from Adamant Entertainment? I have a player who wants to play that class. Normally, I restrict the classes available to my players to what I have available via Hero Lab, but the class seems really interesting.
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    Spell Resistance (by level but with a max limit)

    I did a search through the forums, but I couldn't find a good enough answer for this issue. I am trying a code an increasing SR based on level. The exact wording of the ability is: "The creature has SR equal to twice their hit dice (maximum 25)"
  20. D

    New FCB for a race

    I am trying to code a new FCB for a race I am working on. The Favored Class is Investigator, and the bonus is suppose to grant 1/6 of an Investigator talent. My code: field[abValue].value += round(field[fcCount].value/6,0,-1) hero.childfound[cHelpInv].field[cGiveSpec].value +=...
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