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Search results

  1. P

    apply as many Classes.Fighter as HD

    Is it possible to apply as many Classes.Fighter tags as a monster has HD? If so is it possible to do it with a feat?
  2. P

    How do you add boons from a deity?

    I created a new deity, filled in the obedience stuff and added a script: hero.childfound[cfgDeiObed].field[cfgObject3].text = "Shield of the Beast" hero.childfound[cfgDeiObed].field[cfgObject2].text = "Fear of the Beast"...
  3. P

    Racial Warlord

    Would it be possible to give warlord maneuvers and stances to a race. I especially have problems with the initiator levels.
  4. P

    Bootstrapped weapon, armor or magic item

    Is it possible to automatically eaquip a bootrstrapped weapon, armor or magic item? field gIsEquip with value 1 and assign does not seem to do the trick
  5. P

    Count Hit Dice as Class Levels

    Is it possible to count hit dice as class levels? I wish to give a monster with 20+ hit dice the ability to take mercies even if they are only for Paladins with 12+ levels. I have this so far (post levels 10000 and first 100): perform hero.findchild[BaseRace].setfocus doneif...
  6. P

    Changing name of the race (with a feat)

    Is it possible to change the name of a race with a feat? I have a feat for instance that changes elementals, I can pick from a drop down box and choose names: least, lesser, greater, elemental baron, etc... The feat already provides some benefits (bonus feats, hit dice). It also grants an...
  7. P

    Will Monster Codex (OGL) Hardcover be added to the Hero Lab files?

    This seems a perfect addition with all the templates, monster archetypes etc..
  8. P

    Monster Creator Race question

    I am using the Monster Creator Race to build deities for my setting. How do I add Racial Custom Ability Points? I have tried to bootstrap resRacePt, but probably not doing it right.
  9. P

    Fallen Template

    I am trying to create a Fallen template that changes an Archon into a Devil. I wish to restrict spell choice to either the spells of a single witch patron or a single domain or something similar. I can't find any way to restrict racial spells. Is there a way? I already have: first/100...
  10. P

    Replacing (Racial) Hit Dice with Class Levels

    Hi, Is it possible to use a feat, template or an adjustment to the race to remove racial hit dice for each class level you add? So suppose I have a 10 HD monster and I would add a level of rogue, I would like the end result to be a 9 HD monster with 1 level of rogue. Would there be another...
  11. P

    Selectable Race

    Is it possible to make a dropdown box where you can pick a second race or a second race group (humanoid, devil, etc...)? When picking the second race will you also get the HD (prefer otherwise) or just it's abilities, feats, traits, etc..
  12. P

    Trying to create age categories for fey

    I have done the following: created a configurable "cfgxFeyAge" created a template "tmxFeyAge" created a test race "rxMDGrem" created 12 racial custom specials "rcxFyAgFey,...,rcxFyAgArc" created 2 racial specials "raxFeyA & raxFeyAg2" created a fey.1st in "C:\ProgramData\Hero...
  13. P

    Timing of Eval Scripts

    I have 2 templates:' TemplateA TemplateB template A has the following at first/530 field[tmHitDice].value += 3 template B has the following at first/535 if (#hastemplate[tmTemplateA] = 1) then field[tmHitDice].value += 3 only TemplateA adds any Hit Dice, what am I doing wrong? I...
  14. P

    Changing Breath Weapon damage

    I have made a template using bootstrap rcFGGorBla. I now wish to increase the damage from 3d8 to 4d8 or maybe change the text to say 3d8 acid damage + 1d8 fire damage. Is there a way similar to for instance: foreach pick in hero from BaseWep #extradamage[eachpick,"+1d8...
  15. P

    Porting class abilities to a feat.

    I have a feat that increases a monster's caster level based on it's hit dice assuming it has at least one caster level: ~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0) var x as number x = herofield[tHitDice].value ~ Loop through all Arcane/Divine classes foreach pick in...
  16. P

    Copy/Paste since latest update

    I seem to have a bug since the last update or I am doing something wrong. I can't copy / paste anything in Hero Lab anymore. Anyone have a solution?
  17. P

    Clerics & Domains

    Is it possible to create a cleric that can take domains that exclude each other, for instance Devil (Law) & Devil (Evil)?
  18. P

    How do you set the armor class value instead of granting a bonus?

    I have tried to set natural armor class equal to a chosen variable, but each time it just adds to the natural armor class. ac_hero = hero.child[ArmorClass].field[tACNatural].value hero.child[ArmorClass].field[tACNatural].value = maximum (17,ac_hero) I also tried this...
  19. P

    Changing Ability Scores

    How do you change ability scores. I have tried: Post Levels 9999 var v_hero as number v_hero = herofield[tCR].value v_hero = v_hero + 10 v_hero = 1/v_hero v_hero *= 200 v_hero = int(v_hero) hero.child[aSTR].field[Bonus].value = v_hero This grants a bonus to Strength but does not change the...
  20. P

    adding hit dice using eval script

    Hi, Is there a way to increase Hit Dice based on the current hit dice. I am currently trying the following in a template: var v_hero2 as number v_hero2 = 1/herofield[tHitDice].value v_hero2 *= 50 v_hero2 = int(v_hero2) herofield[tHitDice].value += v_hero2 tried timing 499 and 10001
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