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Search results

  1. A

    First impressions of HLO

    I use HLC a crazy amount for my campaigns, building every encounter by hand before the campaign ends, tweaking the encounters as I learn more about my party, building new monsters using both the editor and the Bestiary Monster Creation. It's probably the most important tool I have for...
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    Kickstarter communication

    It's been 1,000 days since Lone Wolf has bothered to communicate with their Kickstarter backers. Why?
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    Player window object size

    Is there a way to increase the size of objects shown in the player window? For instance, I reveal the name and portrait of a NPC, and when it shows on the player window, the portrait is just a tiny thumbnail, with seemingly no way to increase it. Shouldn't there be a link to the portrait view of...
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    Replaces Thing ID + User Source

    I'm trying to modify Hero Lab for a homebrew Pathfinder-derived system I'm cooking up, and I need to replace a skill with another one. So I created the skill, tagged it with my source, and entered the replaced skill in the Replaces Thing ID field. However, the replaced skill no longer shows up...
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    Shackled City portfolios

    Whew, this took quite a bit of time. I have created Hero Lab portfolios for every single encounter in the Shackled City hardcover. Shackled City Encounters Installation Instructions: Extract the files. Copy the Shackled City.user and 3.5 monsters converted.user files to the Hero Lab...
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    Master/Apprentice relationship

    What would be the best way to indicate a Master/Apprentice relationship? I don't see a good one listed in the Relationships options, but I could be missing something.
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    Tutorial

    I'm attempting to follow along with the first video tutorial posted in Kickstarter update #37, but the first step is to create a new Realm and check the "Include Tutorial Content" box. But that box doesn't exist. Also, there doesn't seem to be a way to delete a Realm from the list in "My...
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    Wounds and vigor adjustment

    My group uses a modified version of wounds and vigor from Ultimate Combat. The primary difference is that large and above creatures have higher wound totals. I'm trying to create an adjustment that will add (or subtract) from a creature's total wounds, and I can't seem to figure out how to do...
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    Bestiary Monster Creation

    This is such an amazing addition to Hero Lab. I've been creating creatures using the editor, and I thought it was a good way of doing so once I got past the learning curve, but you guys have really outdone yourselves with the Bestiary Monster Creation. No more saving and reloading data files to...
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    Custom template and feats

    I'm creating a custom template that removes the creature's Intelligence, similar to a zombie or skeleton, but I also want the creature to keep its skill points and feats. The feats are still there, but Hero Lab says that it has too many, while the skills are completely removed. Is there a way to...
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    Wild Shape adjustments

    I've created a series of adjustments for Druids using Wild Shape. All eligible animals, plants, and elementals from Bestiaries 1, 2, and 3 are incorporated. Each individual creature is a Spell Adjustment corresponding to the spell Wild Shape mimics - Beast Shape I, II, and III, Plant Shape I...
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    Increase size without increasing natural weapon damage dice

    I'm working on creating adjustments for Wild Shape for a druid I'd like to play. I'm going through and creating one adjustment for each creature I plan on changing into, but I've ran into a couple problems. First, the way I'm doing these adjustments is to use the following script to increase...
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    Fighter wizard gestalt

    I'm in a campaign using gestalt rules. My character is a Cleric/Inquisitor, and I've managed to hack together a Cleric with archetype Inquisitor that works well enough (although I have to track Inquisitor spells separately). One of the other players in the game is a Fighter/Wizard. This time I'm...
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    Staff Magus archetype problems

    I tried to create a Staff Magus, and there's some problems with the implementation: 1) There's no way to equip a magic staff as a weapon. This is not a big deal, as I can just add a quarterstaff with the appropriate enhancement bonus to the weapons tab free of cost. This brings me to the bigger...
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    Weapon order on printed sheet

    Is there a way to customize the order that weapons are listed on the printed character sheet? Right now it seems to be alphabetical, which can often lead to secondary/tertiary weapons (gauntlet, for instance) printed on the first page and the character's primary weapon pushed back to the second...
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