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Search results

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    How to modify Touch Attacks?

    My group has added a set of items that will add an enhancement bonus Ranged and Melee Touch Attack To Hit numbers. I have been looking and I can't seem to find a way to make this modification. Any help out there?
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    Alternate Racial Trait that prevents a Skill use

    Background: House ruled Alternate Racial Trait that prevents bonus languages from high INT, disallows Linguistics and prevents learning other languages. I have worked out most of this, except how to prevent character from taking Linguistics. Is there a script I could use to delete a skill...
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    Building a feat with pre-requisites

    I am building a feat that requires race: Aasimar and able to prepare or cast Concecrate. I figured out the first part: #hasrace[rAasimar] <> 0 I can't figure out how to verify the Hero has ability to cast Concecrate. Thanks in advance for any help.
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    How do I increase the Spells Known and Spell Slots/day Arrays?

    Our house rules allow for a) characters progressing beyond level 20 and b) spell slot tables showing ability to cast level 10-17 spells (metamagic enhanced spells). My question(s): 1) How do I modify the Spell Cast Per Level array to be 40 rows x 18 columns? 2) How do I modify the Spells...
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    How do I stop displaying an ability after a certain level

    I am adding some custom Bard Performances (per House Rules). "Palliative Command" becomes available at level 4, but is replaced by "Palliative Utterance" at level 16. The descriptions are different enough that I don't want to cram it all into a single ability. I know how to make an ability...
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    Bug: Attacks on the Run

    Ranger power "Attacks on the Run" does not appear to be linking to an actual weapon. All my other attack powers will display something like "(+29 vs AC) Ruffling Sting" in the Powers column, and show my individual weapon attack values in the mouse-over pop-up. Attacks on the Run mouse-over...
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    Strong-Arm Tactics

    Does not appear to be working as intended, in that STR is not getting substituted for CHA. Below is the eval script in the feat, as written. What changes need to be made to correct it's effect? <thing id="ftStronTac" name="Strong-Arm Tactics" description="{b}Benefit{/b}: You gain a +2 feat...
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    Max limit to stats?

    It seem there is a maximum limit to stats within the system (correct me if I am wrong). I have a GM that likes to push beyond limits. After a recent roleplaying session where he "changed" my character, I find myself unable to cleanly modify my character to a 26 strength (at level 16) without...
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    Bug with magical Superior Impliments

    I have the latest version of Hero Labs (4e) and am up-to-date with the Compendium (downloaded Sunday evening). I created a Human Sorcerer (lvl 10). I chose the Superior Implement Training (Accurate dagger) feat. Under Armory, I can take a non-magical Accurate Dagger and equip it with no...
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    Is it possible to...

    I am part of a 4e campaign that is also trying to use the Birthright System. As such, we have a mix of Blooded and non-Blooded in the party. Our GM has decided that as a game balance factor, the non-Blooded party members get +2 to one of their starting attributes and an extra Feat at level 1...
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