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  1. T

    Selecting Game Scale?

    Let's say that in a particular game system, the units' Movement values depend on whether the game is being played in 15mm or 25mm scale. How would a user specify their scale when loading a game system into AB? Or would you have to design separate game systems for each game scale?
  2. T

    Syntax for options in tag expression?

    How do I test the state of an option in a tag expression? Basically, several units have the option of being the General. However, only one unit can be the General per roster. So, what I think I need to do is set the "Enable" condition for the "General" option to check to see if any unit in the...
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    Using Min and Max with Groups

    OK, I'm struggling with this one. Tag Groups can be assigned a minimum and a maximum value in the Groups window in ABCreator. Mincount is defined in the docs as Minimum number of tags from this group that must be assigned to an entity. Maxcount is defined as Maximum number of tags from this...
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    Statsets: What is Identity?

    I've read the definition in kit_definition.htm under "Stat Sets": As long as one or more "identity" unit stats is being displayed in a column for a given unit, all of the unit stats are output in the corresponding columns, even if only one of the unit stats is being shown for the unit. The...
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    Deleting a Stat and Data Files

    I created a def file that included a stat which I realize I no longer need. I have already created a unit (in a data file) which uses that stat. Removing the stat from the stat set (in the def file) seems to have no impact on the data file - the unit still shows the stat and score assigned...
  6. T

    AB docs - collected bugs

    Authoring Doc Bug: New Def File The Getting Started article (kit_started.htm), under Creating an Initial Definition File > Game System Information, 3rd paragraph: Instructions say to save the def file at this point. However, this gives you an error message that you haven't set the folder name...
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