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Search results

  1. M

    Changing background and tile images

    Used to be, I changed the bitmaps for background and mainwindow, it would change the backgrounds for my authoring kit. But since a recent update came down, the only way to change the backgrounds is changing the main images in the Program Files. Is there code I can put in my authoring data files...
  2. M

    Action Icons - Enhancement Request

    Is there a way to include action icons next to abilities and spells so you can quickly reference what it takes to use/cast them?
  3. M

    Bestiary Monsters and Ancestries

    I'm not sure if this is a question for LWD or for Paizo, but since I'm using HLO... Will there be an option to choose a Monster Race as an Ancestry in the future? I'd love to be able to create Aasimar and Tiefling characters not just the Weak/Elite versions of the monster entries.
  4. M

    Link to Paizo - New Purchases

    I have my HLO account linked to my Paizo account and purchased the Bestiary PDF about a week ago. Do I still need to purchase the Bestiary in HLO? Is there a discount if linked to my Paizo account?
  5. M

    Deleting a character?

    How do we remove a character from Hero Lab Online?
  6. M

    Wealth, money and bulk

    So, is there anyway to add your wealth to a belt pouch or bag of holding? I'm playing around with a 20th level character and they have 50,000 gp left and it's affecting the bulk, but I don't see anyway of moving it to any containers so it doesn't jack the bulk up to 65+.
  7. M

    Enhancement: Multiple "Set Defaults"

    As a possible future enhancement, I'd love to be able to save multiple "default" settings on the Configure Hero box. This would benefit those of us that use Pathfinder for multiple worlds, without having to check off home rules for each every time we want to use a different set of rules. It...
  8. M

    Dragons and Age Categories

    It's always bothered me a bit that there's a separate entry for each Age Category for each Dragon. Oh, I understand totally why, especially with the Encounter Builder so you can find the dragons by Challenge Rating and such. Still, it bugged me. So when I found myself creating another dragon in...
  9. M

    SetDraWep and SetDraFly

    I just noticed these procedures in the Dragon races to set their special weapons and fly statistics. I'm trying to use SetDraWep for a new dragon, but when I added it to the dragon's Pre-Levels: Priority 9900, I'm getting the following error: Attempt to access 'focus' pick from script when no...
  10. M

    Doubling a weapon's damage dice

    I'm looking to add a weapon power that would double the weapon's damage dice (like the Vital Strike feat). For instance, a dagger with the ability would go from 1d4 -> 2d4 for Medium creatures and from 3d6 -> 6d6 for Colossal creatures. I've looked through the fields and tags, but there's a lot...
  11. M

    Preclude VS. Replace

    I'm wondering if we could get another tab called *Replace so that the object IDs on that tab are only replace if the Source is chosen for the character profile. As it is, if you do a replace, it will always replace it, no matter the source chosen, and Preclude makes it so if you unchoose the...
  12. M

    Poison - Blindness

    I'm trying to create a new ability that mimics the Poison abilities, but with Blindness as the effect. I copied Paralysis, but there is no PoisDamType.Blindness, so when it calls the PoisonText, it generates the abSumm with paralysis as the effect (or blank, if I delete the PoisDamTyp). Is there...
  13. M

    Designing Intelligent Weapons/Items in Editor

    So I've been kicking this around for a while now, and I'm wondering if it's possible to design an Intelligent weapon (or item) in the editor so that it is the same as if you created the weapon as a customized magic weapon. I'm able to add things like Telepathic Communication, Language...
  14. M

    Immunity to Aging ability

    I'm looking at creating this ability that would allow the mental benefits of aging, but remove the physical penalties. While looking at the Aging adjustments, I noticed that there's already code in place looking for a tagmax on "Hero.NoAgePen?", but I can't find the tags anywhere. Are these out...
  15. M

    Armor Razors

    So, I'm looking at adding this armor enhancement that is similar to Armor Spikes, but slashing damage instead of Piercing. From this thread I understand why I can't seem to find Armor spikes anywhere in the editor. Any idea how I could mimic this?
  16. M

    Bootstrapped weapon doesn't show

    So, I'm creating an elven bow which is identical to a regular longbow, except that it can be wielded as a two-handed melee weapon as well (same stats as a club). I'm able to bootstrap the melee weapon version to the ranged weapon version, and it works fine... until I try to make the weapon...
  17. M

    Magic Item: Choose Deity, match against Patron Deity

    I have a magic item that can be specific to certain good-aligned deities. So, if the wielder of the item's patron deity matches the deity of the item, they get to use extra powers of the item. I'm looking for two things: How do I generate a list of all good-aligned deities available to the...
  18. M

    Bootstrapped feat requirement

    I'm trying to add a magic item that grants the wearer the Two-Weapon Fighting feat. If he already has that, then they get the Improved Two-Weapon Fighting feat. So, I'm able to assign TWF without any issue, but I'm running into issues assigning ImpTWF if they have TWF. Basically, I've got the...
  19. M

    Allowing a third (fourth, fifth, etc.) Magic Ring

    I'm trying to put in a couple of rings from Magic of Faerûn and need some help. The Commander's Ring and Purple Dragon Ring are both separate rings that do separate things. Each counts as a ring separately, but if you wear both, they only count as a single ring towards the validation. Is there...
  20. M

    Adding abilities to Armor/Shield in editor

    I'm trying to bootstrap magic item properties to custom magic armor and shields in editor. I add the bootstrap, the compile runs fine, but when I add the item to a character, I get the attached (or some similar code). I've tried bootstrapping both on the item itself and in the Gizmo, but get the...
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