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Search results

  1. C

    Savage Worlds Bug Reports

    I've been talking with Lone Wolf. We still want to release this. No ETA yet, though. We have some wrinkles to iron out.
  2. C

    List of creatures?

    Have you tried setting mySize to a number, and checking to see if the 0 you're seeing is the default value and it just didn't find abilValue at all? '
  3. C

    List of creatures?

    Well, that's tricky, and it depends on that you're doing. Increases in a Creature's Size are usually done with a Racial Ability. So you're looking for the RaceAbil called abSize on the Creature and the field you're after is abilValue on that. That's where the size is before it's applied as a pick.
  4. C

    List of creatures?

    You looking for a foreach loop, or what? "component.Creature" might get you what you're after.
  5. C

    .stock files

    Those are just .por files that have been renamed to make them non-editable. You just change the file extension to .stock.
  6. C

    Savage Settings data files

    I believe that's correct.
  7. C

    Let me know if there's anything missing.

    Let me know if there's anything missing.
  8. C

    https://drive.google.com/file/d/1jc4rozv0zvEw_rt_A1jsCxvEGQ8Eyq60/view?usp=sharing

    https://drive.google.com/file/d/1jc4rozv0zvEw_rt_A1jsCxvEGQ8Eyq60/view?usp=sharing
  9. C

    Sure, let me find it. That's a great campaign.

    Sure, let me find it. That's a great campaign.
  10. C

    What changes/enhancements would you like to see?

    Well, I'm setting up a separate Standard tag for all of the new Sci Fi companion stuff, so you can block those separately. Pathfinder will be separate from SWADE Fantasy, each has their own support for the new materials. I know they re-used a lot of stuff, but they will work separately. With...
  11. C

    Savage Settings data files

    Well, it got updated to SWADE back in 2021.
  12. C

    Savage Worlds Bug Reports

    That's a new one on me. I haven't done a lot with those conditional bootstraps. though. What are you doing with the tagexpr?
  13. C

    Animal Smarts?

    Are you seeing a need for it?
  14. C

    Animal Smarts?

    We don't, really. It has no practical game effect to speak of as far as Hero Lab is concerned, we've always kind of ignored it.
  15. C

    Savage Worlds Bug Reports

    I've fixed the Walker stuff for the next update. On the containerreq bit - I can't conceive any reason why it would show the summary and not the name. They're both pulled at the same time by the same process, it doesn't have any exceptions for containerreq. I'll need an example file set, both...
  16. C

    What changes/enhancements would you like to see?

    Yes and Yes. I just made these two changes in the current code to go out soon.
  17. C

    Savage Worlds Bug Reports

    Don't use a containerreq for that, use a pick-req. I'll take a look at the Walker stuff.
  18. C

    Deadlands Reloaded 4.0 Released

    The Adventure Edition update for Deadlands Reloaded is now available for download through Hero Lab.
  19. C

    Version 6.1 has been released

    Check your Hero Lab, it has something new... 1. Elderly - fixed 2. Linguist - I went ahead and removed the validation on this from SWADE. It doesn't really serve much of a purpose with Languages being Skills 3. Outsider is now has selectable severity 4. Toughness now shows Size on mouseover 5...
  20. C

    Pathfinder for Savage Worlds

    The Kickstarter for this went live today...
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