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Search results

  1. R

    HLO Public API Debuts

    It's been a long time coming, but the HLO Public API has finally been released. It's now possible to extract character data on a one-time basis, as-needed via infrequent polling, or even through real-time notifications that provide a constant feed of every change made to a character. At the...
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    Calm Between Storms - Status Update

    GenCon is now a month in the rearview mirror, and the holiday season is ahead of us. Everything is different for everyone thanks to a world-gripping pandemic. Like many of you, we're navigating uncharted territory and simply trying to figure out the best path forward based on little more than...
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    Much Needed Status Update

    I’ve been dark here on the forums for quite a few weeks now, and it’s time to provide an update on HLO. Please don’t read anything special into my absence. It’s simply that there are limits on what I can accomplish. A few years ago, I worked ridiculous hours on a protracted basis and nearly...
  4. R

    Three Quick Releases Planned May 26th - 29th

    NOTE: Release times have been changed to 11:15am each day (from 9am) now that we've been given the times of official games. This coincides with the break between games ending at 11am and starting at 12noon. Please be aware that we are planning three separate releases for the week of May 26th...
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    Release Announcements and Release Notes Access

    As we continue to evolve Hero Lab Online, we're also working to improve its ancillary aspects. In this spirit, we are changing the way we handle release announcements and the posting of release notes, effective April 2020. Announcements about upcoming releases and the accompanying outages are...
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    Character Sheet Output Improvements

    The purpose of this thread is to solicit suggestions for what information you'd like to see added and/or organized/presented differently within the character sheet output for Shadowrun. You'll find separate threads for each game system, so please limit your feedback to Shadowrun in this thread...
  7. R

    Character Sheet Output Improvements

    The purpose of this thread is to solicit suggestions for what information you'd like to see added and/or organized/presented differently within the character sheet output for Starfinder. You'll find separate threads for each game system, so please limit your feedback to Starfinder in this...
  8. R

    Character Sheet Output Improvements

    The purpose of this thread is to solicit suggestions for what information you'd like to see added and/or organized/presented differently within the character sheet output for PF2. You'll find separate threads for each game system, so please limit your feedback to PF2 in this thread. PLEASE...
  9. R

    Feedback on Phone Interface

    A few users have commented in other threads that HLO's phone interface falls short of what you'd like. So the purpose of this thread is to solicit CONSTRUCTIVE suggestions for how to improve the phone interface. To that end, please consider the following: How should information be better...
  10. R

    Please Disregard Email About License Expiration

    A little while ago, we rolled out a change on the server that had completely unexpected and undesirable results. Lots of users were inadvertently sent out an email saying that their licenses had ZERO days left before they would expire. THIS WAS A MISTAKE!!!! Please disregard the email. And...
  11. R

    Please Disregard Email About License Expiration

    A little while ago, we rolled out a change on the server that had completely unexpected and undesirable results. Lots of users were inadvertently sent out an email saying that their licenses had ZERO days left before they would expire. THIS WAS A MISTAKE!!!! Please disregard the email. And...
  12. R

    Realm Works Beta Release - 64-bit and More

    At long last, we have a new release of Realm Works available! However, this release is NOT being made the official new version. This is instead a BETA release. The reason we’re doing it this way is that there are some MAJOR changes in this new version. The biggest change is that the product is...
  13. R

    Weekly Progress Update

    This is the first of the weekly RW progress updates that I promised would start this week. I’ll try to avoid going into too much detail and provide a summary of where time was spent on RW over the preceding week. When things arise that aren't expected, I'll also include a modicum of explanation...
  14. R

    Realm Works Progress Update

    As we reach the end of September, I wanted to give everyone a brief update on the status of my ongoing health battles and how they are still impacting Realm Works. While some progress has been made, the truth is that I seriously over-estimated how quickly my health and efficiency would return...
  15. R

    Whys and Wherefores - Some HLO Insights

    There’s been some discussion between those who welcome the new HLOnline model and those who dislike it, and this dialog has uncovered a variety of areas where misconceptions appear to exist. My objective here is to increase everyone’s awareness and understanding of the path we’re pursuing and...
  16. R

    Hero Lab Online and Starfinder Q&A

    We're getting a bunch of different threads on Hero Lab Online and Starfinder, which is making it harder to keep track of things. Some people are even posting the same things in multiple of these threads, which just muddies up everything. So, in the interest of keeping things more manageable for...
  17. R

    Quick Update on Hero Lab Online from GenCon

    Hey folks, GenCon is crazy busy this year, but I wanted to take a moment to fill everybody in on an important announcement we made today and to answer two big questions that have been raised. Let's start with the latter. The purchase model for Hero Lab Online will not be changing in any...
  18. R

    Complexities of Duplicate Names

    There have been a few users decrying the recent change that forbids duplicate names for structure elements. So I figured I should take the time to explain that this change was not taken lightly. We always strive to make Realm Works as flexible as possible, and as adaptive as possible to every...
  19. R

    New Build 226 Now Available

    Another bug fix release has gone out. In this release, we've fixed a number of additional bugs that users have run into. In general, these bugs have only been encountered by a few users apiece (in some cases, a single user). We still have a few bugs left that appear to only impact a single user...
  20. R

    New Build 225 Available

    Despite tons of testing, there were a number of bugs that didn't get caught in the big export/import release yesterday. Given that we have dozens on the Beta team and there are thousands of users, it's not surprising that some of you came up with ways to manage your data that we didn't think of...
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