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  1. W

    Displaying only the better of two special abilities

    Hi, Thanks for all the past help. In many tempates, the character receives, for example, a damage reduction. For my example, let's say that damage reduction is 10/magic. However, there is usually a caveat that says if the base creature had a better damage reduction, then use that damage...
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    Bonus hit points for each character level

    Hi, Thanks for all the past help. I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives the character 12 extra hit points for every level they have. So if a character has 20 total levels, they will have an extra 240 hit points. Another way to say...
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    Bonus feats for templates

    Hi, Thanks for all the past help. I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives the character 2 bonus feats. The template gui makes me pick those feats, where as the race gui lets pick the number of bonus feats that the race gets. How can...
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    Spell-like abilities are cast at a higher level

    Hi, Thanks for all the past help. I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives increases the caster level of all spell-like abiliities by 15. For example, a Hag can use dancing lights at will and at a caster level of 9. With this...
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    Insight bonus to special ability save DCs

    Hi, Thanks for all the support in the past. I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives a +13 insight bonus to all special attack saving rolls. For example, the character might have a special attack that puts the target to sleep if they...
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    Luck bonus to melee and thrown weapon damage

    Hi, Thanks for all the support in the past. I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives a +20 luck bonus to all melee weapon and thrown weapon damage rolls. So, if the character with a strength bonus of +4 is wielding a sword, the...
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    Movement multiplier eval script

    Hi, Thanks for all the support in the past. I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, tripples the character's movement rates; walking, flying, swimming, what ever the character is capable of. What is the Eval Script??? code for this...
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    Template required as prerequisite for a feat

    Hi, I'm trying to create some feats that require a Template as a prereq. The coding to require a class, wizard for example, is this (taken from the spell mastery feat): if (tagcount[Classes.Wizard] >= 1) then @valid = 1 endif What is the coding to require the Lich...
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    Magic double-weapon creation problem

    In the paper and pen version of D&D, you can assign different properties to each end of a double weapon (i.e. have a quarterstaff that has a +2 and icy burst on one end and +3 and acid burst to the other end). Is it just me, or can you not currently do the same in HL? Wolf
  10. W

    Feats that require ranks in skills.

    Feats that require ranks in skills. I'm trying to create a feat called "Epic Skill Focus". I borrowed coding from "Skill Focus" feat and I can see my new feat in character creation and my new feat lets me pick a skill and adds a bonus to that skill. However, I don't know how to code the pre-req...
  11. W

    Epic feat Pre-req coding

    Help! I'm trying to add epic feats and am having trouble with a pre-req that requires the character to have the "Slippery Mind" class feature. What would the coding be for a pre-req that requires a class feature? Thanks, Wolf
  12. W

    Epic Level not fully supported

    Team, I'm trying to incorporate Epic characters into HL and am having these problems: 1) Weapon and armor (maybe other magic items as well), currently cannot have enhancement bonuses of +6 or greater. In some places, HL allows you to specify a custom value, but not with these items. In addition...
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    Coding for Magic Item that improves Armor Class (AC)

    Hi, I wish to create a custom Light Armor Proficiency feat (call it Light Armor Proficiecy x2) that has the "Light Armor Proficiency" feat as pre-requisite. The new feat would negate the armor check penalty to the following skills: balance, climb, escape artist, hide, jump, move silently...
  14. W

    Gear Summary doesn't list anything

    Hi, My "Gear Summary" doesn't list any of my gear. If I click on the "Gear" tab, I can see and modify my gear but the "Gear Summary" remains blank. How do I fix this? Thanks, Wolf
  15. W

    Custom Ring "Evaluation Coding"

    I want to create a custom ring, but are unsure of the code... The ring, when equiped, will give the wearer two bonus "Other Languages". I know what part of the Evaluation Code (at least I think I do) should be; I just don't know what the middle part should be. Here's what I know so far...
  16. W

    Setting prerequistes for item powers

    I'm trying to create an item power that has another item power as a prerequiste. In this case, "Ghost Strike" (Magic Item Compedium) requires Ghost Touch ability. Does anyone have the piece of code I need to make this work? Thanks
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