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Search results

  1. G

    Limiting Contents of Equipment Purchase Windows

    Is there a tag that can be added to gear, weapons, armor, etc. to prevent the device from being shown in the window selections of items that are for available for purchase. I want to still be able to assign it to NPCs/monsters, but I don't want PCs to be able to purchase it. I was thinking that...
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    Validation for Starting Languages

    I am working to enter the races from the Midgard Heroes Handbook into Hero Lab. One problem that I have come across is giving a new bearfolk character the ability to select either Northern or Umbral as a starting language, but not both, as listed in the Heroes Handbook. I selected these 2...
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    Creating a New Tab in 5e Editor

    I had been trying to create new components/compsets to add to the 5e files for blessings and charms. However, I have decided to go another route. I have started adding editor tabs for blessings and charms using existing compsets that contain similar tags and fields to what is needed for...
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    Adding Tags to Existing 5e Tag Groups

    I am trying to create a new component within the 5e execution files. An example would be to add "blessings" or "charms" from the DMG. One roadblock that I have come up against is determining how to add a tag to an existing tag group since I cannot access the tag groups in the hidden "tags.1st"...
  5. G

    Savage Worlds Walkthrough Problem

    I have been working on the Savage Worlds Walkthrough tutorial to learn how to configure Hero Labs Classic for other RPGs. I am nearing the end of the tutorial but have come across a problem for which I cannot find a solution. I was working on the "Initiative" part of the walkthrough under...
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    Transitioning Context One Level Up

    What is the correct syntax to transition from the current context up one level to the context of the pick that bootstrapped the current pick? Specifically, in this case, I want to transition up one level and then set the focus at that level. I've experimented with the "container", "parent", etc...
  7. G

    Assigning tool proficiency

    I am trying to assign proficiency with tools (e.g. smith's tools) when a magic item is attuned. I have tried assigning tags at different priorities, but have not been able to get anything to work. I also understand that the tools will need to be bootstrapped. But when I bootstrap them they show...
  8. G

    List of Items for Purchase

    Is there a way to keep an item from being displayed on the list of items available for selection/purchase by player characters. I would just like the item to be available for use with monsters/NPCs. I tried to identify a tag that could be assigned or deleted, but have not been successful.
  9. G

    Creation of a Sort Set

    I am having trouble getting a new sort set to work. This is the first time that I have tried to create a sort set. I added the sort set to an existing 1st file that originally only contained sources. However, after I saved the change to the 1st and performing a quick reload, I received the...
  10. G

    Changing Speed of a Minion/Mount Due to Magic Item

    Is there a way to change the speed of a minion / mount in the 5e SRD due to an bonus from a magic item? For example, Horseshoes of Speed increase the speed of a mount by 30 ft. and I would like to automate the speed increase when I equip the horseshoes. I have been looking through information on...
  11. G

    Bootstrapping Adjustment to Minion

    Is there a way to bootstrap an adjustment on to a minion when the minion is selected? Specifically, I want to select a beast minion as a wild shape for a druid. And at the same time that the beast is selected as a minion/wild shape, I would like to bootstrap a wild shape adjustment to it. I have...
  12. G

    Hiding Bootstrapped Creature Types and Type Tags

    I have been able to use "Hide.Weapon" and "Hide.Language" to hide bootstrapped weapons and languages, respectively. However, I have not been successful in my efforts to hide bootstrapped creature types and type tags. Is there a way to do this? I was able to add a "Hide.TypeTag" tag to the...
  13. G

    How to Disable a Language Pick?

    I am trying to create a template for the spore servant. A problem I have encountered is determining how to disable or otherwise remove languages from a hero. I have tried assigning a Helper.Disable tag, and I have tried deleting various tags, but have not been successful. I have tried these...
  14. G

    Modifying Statblock Text for AC and Speed

    Is there a way to modify the text that is displayed for "armor class"' and "speed" when using the "Output Hero Statblock" function for a 5E NPC? The text for most of the other entries in the statblock can be modified using their livename/sbName fields, but that is not an option for AC and speed.
  15. G

    Changing Ability Name

    Is there a way to change the name of an ability that is displayed in the specials tab and when hovering the mouse over the ability in other tabs? For example, I would like to include the DC's of both breath weapons for good dragons. I have come across other occasions where this would have been...
  16. G

    Increasing Weapon Size Category When Bootstrapping Weapon

    When I bootstrap a weapon to a creature of Large size or larger, the weapon remains Medium size. How can I specify that the weapon size match the size of the creature when I bootstrap the weapon to the creature. I have assigned the Helper.DamageUp tag, and that did not seem to do anything. Thanks.
  17. G

    Shadow Dragon Template

    The 5E community files do not contain a shadow dragon or shadow dragon template. Therefore, I have been trying to create a shadow dragon template. I have it all working except for converting the dragon's breath weapon to shadow breath. My understanding is that I cannot remove a pick. Therefore...
  18. G

    Errors Loading from the Rise of the Runelords Encounter Library

    I just purchased the Rise of the Runelords Adventure Path. However, when I try to load any encounter from the encounter library, I get "missing bootstrap" errors similar to the one shown below. Any guidance regarding how I can correct this problem would be greatly appreciated. Thanks. Errors...
  19. G

    Perform Skill for Bard

    When selecting a "perform" category for a bard for the 1st time, Hero Lab does not subtract 1 point from the available skill points for the new character. However, Hero Lab still gives the character a +1 in that "perform" category. Also, Hero Lab does not add up the skill points in different...
  20. G

    Weight of Misc. Gear for Small Characters

    Hero Lab sets the weight of all misc. gear for small characters at 1/2 the weight of normal gear. This is incorrect. Many gear items should remain at the same weight regardless of whether the character is small or medium. Examples include torches, rope (50 ft), and thieve's tools. Other gear for...
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