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Search results

  1. C

    New Spells Question

    I'm adding some spells, and noticed that in the Spell Class dropdown assassin isn't listed. When I did "Add New Tag" and typed assassin, it brings me to a selection labeled "~ obsolete ~". There's lots of "~ obsolete ~" after Wizard. If I don't mess with the "~ obsolete ~" chosen when I type...
  2. C

    Damage Reduction Inconsistancies?

    I'm making a class that gains damage reduction to cold iron (like the monk's DR to magic at level 20). While xDamRdMag does not show in the Specials tab until the level a class gains it, xDamRdIron always shows (I tried both abilities in the new class to confirm what I was seeing). Really only...
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    Bootstrapping Specials into Armor

    Has anyone figured out how to show a special ability (say Scent) that's been bootstrapped into magic armor only when the armor is equipped? I can bootstrap the specials in fine, but they're always available. Thanks.
  4. C

    Paladin Error

    When I add the 5th level of Paladin (the level that gains the mount), I get the error "Attempt to access undefined global variable ('CompShort') from visual script when I go into the Paladin panel. Thanks.
  5. C

    Weapon Editor Issue

    When making a new weapon and setting that weapon easy for certain races (the "Easy if Race..." button), it's working fine for existing tags (Elf, Dwarf, etc.), but if I make a new tag (Raptoran, Catfolk, etc.), the weapon is not being made available for that race when I go to choose the weapon...
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    Wizard's/Sorcerer's Familiar Question

    How would I go about checking the choice of familiar and giving an error if it's not a valid choice? I'm working on a prestige class that combines animal companion and familiar capabilities into an animal companion at the cost of having a familiar, so the only valid choice for familiar is...
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    Possible CastArmor.Light Error

    Should classes that have the tag CastArmor.Light assigned to them still display the arcane spell failure? I thought the bard was in error (it was displaying the arcane spell failure for leather armor) until I saw how to assign the tag in the last update and added it to a custom class I'm...
  8. C

    +1 to Existing Spellcasting Class Error

    I'm getting this error when adding a prestige class that allows an increase to an existing spell level. I get the error "No panel linkage defined for thing cMagicLev" whenever I click on the area to add the magic level. I click OK on the error. The dropdown still appears and is populated with...
  9. C

    Damage Bonus Question

    I'm making a class feature that adds bonus damage to a certain group of weapons (basically the elven melee weapons, plus some other weapons that were defined in the same source). The documentation gives us several ways to add bonus damage to various subsets of weapons (all light, weapon finesse...
  10. C

    Armor's Max Dexterity Bonus

    I'm creating a class special that increases an armor's max dexterity bonus; technically only when worn, but I was having trouble getting that to work, so I just applied the bonus to all armor owned. I've put the addition in the pre-attribute phase, and debug shows that the value changes, and...
  11. C

    Monster Classes

    I haven't tried this in the class editor, but I'm wondering how easy it would be to implement monster classes (as first shown in Savage Species). I think the biggest hurdle would be what kind of eval script I would need to not give a hit die at various levels. Thanks.
  12. C

    Armor Material Question

    I'm adding some new armor material types, and naturally I hit one that reduces the weight of an armor, but the reduction is not a mathematical function (like mithral's weight/2). Luckily, there's only a few base armors that the material can be applied too, and they all have different weights...
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    Class Creation Question

    I'm adding a prestige class that gets bonus feats from the fighter list. I don't see a way to create this directly in the editor, so I copied the class panel stuff from Eldritch Knight and pasted into my new class panel, changing everything to my new class. Save and reload new the data into...
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    Bonus Feats Question

    Let's say I want to create a Special that gives the hero a bonus feat of Spell Focus (enchantment). I've got the feat bootstrapped in, but I need a way to force the choice to be enchantment. Is there an easy way to do that? I did a search in the existing files, but couldn't find anything...
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    What is Valid?

    I'm working on some more feats and was wondering what a valid value for result is in the following code? result = hero.child[wUnarmed].assign[Helper.DamageUp] I seem to always be getting 0, but the damage isn't going up. Thanks.
  16. C

    What is Valid?

    I'm working on some more feats and was wondering what a valid value for result is in the following code? result = hero.child[wUnarmed].assign[Helper.DamageUp] I seem to always be getting 0, but the damage isn't going up. Thanks.
  17. C

    New Cleric Domains

    I'm trying to create new cleric domains manually. It looks like this line: result = hero.assign[Domain.Air] is what pulls in the spells for the cleric domain. Where is Domain.?? defined? I searched through the data files and could not find, and when I replace it with my test domain, I get...
  18. C

    Error in script

    I'm trying to create a feat that adds to a bard's total bardic music charges per day. It works fine if I have bard levels, but when I don't have bard levels, anytime I pick a feat, I get this error: Attempt to access non-existent child pick "hBrdMusic' from script. What would be causing the...
  19. C

    Races and Level Adjustment

    I see template support in the new update. Very cool. I also see that templates can handle level adjustment. For a test, I copied the line that did the level adjustment from a template to one of the races I made. The file seemed to load fine, but there was no level adjustment when I chose the...
  20. C

    Dual Spell Schools

    Some of the newer d20 supplements have spells that belong to 2 spell schools. Is this easily done in Hero Lab? I didn't see support for it in the editor, but I can manually edit the files if I need to. Thanks.
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