• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. A

    Need opinions on pricing a custom magic item

    I created a custom item for my pf1e game. Looking for opinions on how to price it. In effect, this lets you take one extra person on a teleportation spell, and perhaps travel a little bit further. I can't really think of any way to abuse it. Thoughts? How much do you think it should cost...
  2. A

    Adjustment: Potions don't count in Gear Value

    Hi all. I'm looking to create a new adjustment, similar to "Equipment Don't Count in Gear Value," except instead of allowing you to select one item from a picklist of your gear, it would loop through all of your gear and assign the Helper.Free tag to all potions (so they aren't counted in your...
  3. A

    Transformative weapon

    Maybe a dumb question, but how does one deal with transformative (or greater transformative) weapons in HL? As in how do you alter the base weapon type on the fly, particularly for a weapon that wasn't built using the "Create Custom Weapon" interface. I'm not finding an adjustment that does this.
  4. A

    item that adds next feat in Step Up chain

    Hi. I'm creating a custom item similar to War-kilt of Sarenrae. I want it to automatically grant the wearer the next feat in the Step Up --> Following Step --> Step Up and Strike chain, depending on which they may already have. My current thought is to have an eval script set abValue to 1, 2...
  5. A

    check for language known

    Hoping someone can show me the script for a bootstrap condition to check to see if the hero knows a particular language (let's say elven just for the sake of example). I've been unable to find any examples to copy from. Thank you in advance.
  6. A

    Custom armor power

    Hi. Let's say I wanted to create a custom armor power (under the Item Power tab) that only works on armor made from a particular material (adamantine, for example). Is there a way to test for that? I assume it would involve a simple bit of script in the "Expr-reqs" button? Thanks in advance.
  7. A

    Custom item with two activated abilities

    I'm trying to create a custom wondrous item with two activated abilities, and write eval scripts for each. If abilActive is the field name for the first activated ability, what's the field name for the second one? I've tried all the obvious guesses. Also tried looking for another item with two...
  8. A

    Hexcrafter & Grand Hexes (bug?)

    disregard
  9. A

    Critical Hits

    Has anybody written a nifty little script that adds a "critical hit" checkbox to, say, the In Play tab and adjusts the damage calculations for all your weapon attacks? Surely something like this has been suggested a million times by now.
  10. A

    boosting caster level for a subset of spells

    Hi. Could one of the gracious, kind, and devastatingly handsome resident scripting pros help me out by showing me the script needed to increase the hero's effective caster level by 1 for all spells with the [electricity] descriptor? It's for a custom magic item. Many thanks in advance, and...
  11. A

    Spell like ability with variable uses/day

    Hi all. For a couple weeks now, I've been fumbling around with the editor, copying and tweaking various things to create custom content for a new campaign that a friend of mine is running. Not that it matters, but the setting is Tian Xia. The immediate task at hand is this: I created a...
Back
Top