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  1. A

    Add fixed number of pts to skill

    In savage worlds raising a skill costs 1pt per bump unless skill is raised beyond attribute and then it costs 2 pts per bump. My problem is when I try to raise the skill by using the ui It treats the bonus as the last thing added and not the first <eval phase="PreTraits"...
  2. A

    Adding usrChosen1 to gear (cyberware)

    I am currently adding some functionality to the rifts savage worlds files. The upgrade edge lets you select a piece of cyberware and add it to your character. I already have the drop down content but need help adding the "usrChosen1" to the cyberware list of the hero. <thing id="edgSRUpgade"...
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