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  1. V

    Feature Request: Hide Ability from InPlay

    Many characters have numerous abilities that are passive and don't require activation. Every Adjustment I've tried to hide these from InPlay says there are no selections available. I have to scroll through so many things to find the activators I actually want to use. I'd like the ability to...
  2. V

    HLO Improvements Wishlist (Character mgmt, Inventory, Dice)

    Our group is making use of HLO for Pathfinder 2E Extinction Curse AP. I have a Patron account and am sharing content with my players. However, we've noticed a few things that would be of great benefit for improvements: Character Management - Copy character within campaign: My players would...
  3. V

    HLO Adjustments Bonus Feat

    HL Classic had adjustments that help with some house rules such as flagging a feat as a bonus feat or adjusting the feat allowance count so you can add an additional feat beyond normal. I cannot find a set of similar adjustments to add bonus Skill, Ancestry, General or Class feats...
  4. V

    Clear usrChosen1.chosen

    I'm building a configurable to help calculate Kineticist blast burn cost. You'll be able to choose (limited to picks on hero) the blast, form infusion, substance infusion, metamagic, and whether you gather power (move action or round). At the top of the configurable it will show the...
  5. V

    Configurable - Languages

    Unfortunately, I haven't been able to find enough documentation on Configurables to figure out if what I'm trying to do is even possible. Our group was discussing that putting a point in Linguistics gives you a language, but your understand of that language might be more rudimentary. While in...
  6. V

    Add tag to Thing

    I think I know the answer already, but want to confirm. Can we add tags to a thing (not pick)? I think I've tried modifying things in the past and I think they are read only with the exception of the extendthing allowing you to alter the description. What I want to be able to do is add new...
  7. V

    Human/Half-Elf Shaman FC Bonus usrCandid

    I've successfully modified the Human/Half-Elf Shaman FC bonus to select 1 cleric spell and add it to the known spells to filter out Words of Power. However, it would be nice if it also filtered out previously selected spells. Here is what I have now. I'm running it in a mechanic script so I...
  8. V

    Hide Magic Item

    Scenario: I'm trying to replace the headbands that grant stat bonuses with a headband setting item that would attach to another headband (this as an alternate to ABP). I'm 90% done except I ran into an issue with INT. On the headbands that have INT, there is a selector (or two) to select a...
  9. V

    Add Ethnicity Via Trait

    I keep getting so close on my own, but then hit a conceptual wall with one little piece. I want to let players choose a human homeland (like Varisian) if they are not a human race. The idea is to meet the prerequisites for traits/feats (like Harrow Chosen). Justification: Although the player...
  10. V

    Bloodline Spells Level

    Our group's consensus is that it is silly to get bloodline spells 3 or so levels after one could cast that level spell... example: Shadow Bloodrager bloodline has Ray of Enfeeblement (a level 1 spell) granted at level 7 even though Bloodrager can cast level 1 spells at 4. So I want to fix this...
  11. V

    Remove Trackers from Consumables

    I spend so much time on the In-Play tab and view it as combat central (along with Adjust and Condition and Spells). The Tracked Resources & Abilities bothers me a little bit because it is so cluttered. I really only want to see things like limited use abilities, charges for items with charges...
  12. V

    Maximum Starting Cash (vs Roll)

    It would be great if there were an option to use the class's maximum starting cash vs. rolling. Perhaps have 2 buttons: Roll, Max. At this point, it does say "Your class starts with xd6x10 gp..." therefore I can do the math and manually enter it in the gp spot, but would be nice if it did the...
  13. V

    ABP and Mental/Physical Prowess

    [Solved] ABP Bonuses stacking with other sources I'm back at it again with ABP rules and stacking of ABP bonuses. This time I'm looking at Mental and Physical Prowess stacking with things like Bull's Strength and Cat's Grace. The ABP bonus is being applied as an Enhancement bonus, which is...
  14. V

    New Activated Ability Based on Existing

    I have an Unchained Rogue that gets Sneak Attack and Debilitating Effects. I also know that there are more Sneak Attack effects than just Bewildered, Disoriented, and Hampered. The problem is that for the last 2 levels, I keep forgetting I have those because they don't show up on the InPlay...
  15. V

    Feature Request: Better Tracking of Gear

    The Gear tab in Hero Lab is cumbersome and here are some of my ideas to improve it: 1) Ability to sort by various fields (name, weight, value) 2) Ability to give a custom name to default items, especially containers (like backpacks and chests). So we could name things like "Crafting Chest"...
  16. V

    Shaman to Spontaneous Caster

    So my GM keeps throwing wrenches in the mix. Now I discover (as I'm trying to build another player's character) that he allows any caster to be either memorized or spontaneous. So one of our party members has a Shaman that is a spontaneous caster. First time I've tried to build that in and...
  17. V

    Weapon Focus based on Groups

    I'm trying to make Weapon Focus use Fighter Groups instead of individual weapons and I feel like I'm very close, but I can't seem to get the bonus to apply. I started by taking apart the Eval script on Weapon Focus to understand how it did what it did. I change the drop-down selection to use...
  18. V

    ABP Bonuses and Companions

    I posted the following Feature Request to LW and their response was to post to the forums to gauge how popular this would be. They said they are aware of the ABP and companion problem and are working on a solution, so hopefully that means they will implement something like what I indicated I...
  19. V

    Item Power Activator

    How would I go about adding an activator to enable/disable effects from item powers? I would like to alter things like Vicious or Corrosive so that I can enable/disable them from the InPlay tab like you can with Combat Expertise or Power Attack.
  20. V

    Automatic Bonus Progression Attunement

    I found the Mechanic mechAutoBo in the editor. I also found the Class Special cABPArmAtt in the editor. However, I have been unable to find the actual editor item that applies the bonus to the specified weapon. The whole point of ABP is to provide greater diversity of equipment by removing...
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