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  1. R

    Problem getting live tag to work

    I'm following the example in the example game that comes with AB for setting up a live tag but it doesn't seem to be working. My basic unit is a Platoon. The platoon has a variety of upgrades that are available; however, one of the upgrades (extra radioman) is only available if it is commanded...
  2. R

    Problem with effective unit size

    I have a unit whose minimum size is two soldiers with a champion attached as a child unit. The unit is allowed up to 5 champions with a unit size between 3 and 10. Since the Champions count towards the unit size I've made sure they are tagged as effective. Now the problem. If I set the...
  3. R

    Forcing an option across mutiple childs

    I have a squad that can take 1 - 5 champions. Each champion can select one or more "traits" within an resource pool in a linkset. If one of the champions selects a specific trait that extends the distance for jump packs, everyone in the unit benefits. I use an Evaluation script to assign the...
  4. R

    Remainder while using an effective child

    I have one unit with a minimum size of 4 with a unit champion for a total of 5 in the unit. The parent unit with a champion as a child are equiped with the same default weapon. Up to 5 models in the squad are allowed a weapon upgrade. I've set the option for the default weapon using remainder...
  5. R

    Help on resource pools

    I have a resource pool set up for heroic traits that can be selected for characters and champions. Everything is working fine except for one particular trait. There are two unit stats ht - max points for heroic traits and htu - points used. I have used an exclusive group for each to prevent...
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