• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. S

    Hero Lab File - Artificer Revised w/Mechanist Specialty

    My campaign decided to convert from Pathfinder to 5e for various reasons, and one of the players really liked the Mechanist specialty from the 'Artificer Revised' homebrew content. This was my first attempt at doing anything remotely like this in Hero Lab, so I set out to see how much of the...
  2. S

    Adding Additional Language Choices

    I'm trying to add an additional language to my minion after a special ability is chosen. I found a feat called "Linguist" that adds languages, but it's adding them as 'Background Languages', not the Languages under the 'Race' tab. So this code doesn't really work for a minion, because there is...
  3. S

    Trigger Class Special Ability List after picking another Special Ability

    There are 2 ability group lists that I don't want to appear until the user has chosen a class Specialist. I feel like this should be fairly trivial, and I have an exact example I'm trying to copy from, but I just can't get this to work. The UA Artificer from the Community Pack has an Alchemist...
  4. S

    Custom Tag Expression for Simple Weapons

    Edit: In the end, I was going to have the weapons chosen be added to a minion, but I forgot that an eval script can't add a pick. I'm still interested to see why my list below wasn't working. I'm going to see if there is some bootstrap method that might work. I'm trying to create a usrCandid1...
  5. S

    Adding GM Direction Snippet Crashing After Patch?

    Just want to make sure this isn't some weird localized issue I have. Trying to either convert an existing snippet, or create a new GM direction snippet (tried in 2 different realms) causes Realm Works to immediately crash. Anyone else have this happen to them?
Back
Top