• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. J

    An error message that keeps popping up

    Anyone know why I keep getting this: Attempt to access container from script with no ability to do so Location: 'pre-requisite rule' script for Thing 'fODaddenem' near line 2 - - - Attempt to access container from script with no ability to do so Location: 'pre-requisite rule' script for Thing...
  2. J

    changing weapon category

    I'm trying to create a new weapon ability that will adjust the category of the weapon it's applied to. Two handed weapons become one handed, one-handed weapons become light weapons, and light weapons.... well, too bad. Anyway, not being exceptionally gifted at coding (understatement), I tried...
  3. J

    a magic item that works with mutate

    Hi, relatively new user and I'm really enjoying Hero Lab. You guys have done a fabulous job with this program. What I'm trying to do is create a magic item for an alchemist/master chymist that only works when the character mutation is active (on the In Play tab). I'm still learning my way...
Back
Top