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Search results

  1. M

    Bootstrap Condition

    I've created a piece of armor that I'm trying to bootstrap an Ability to. It's working, but I cannot figure out how to get it to only bootstrap the ability when the item is equipped. I've read the section on Conditions, but I'm just not getting it. How can I format it to only bootstrap the...
  2. M

    Eval script not working on custom weapon vs standard weapon

    I've got an eval script here I cribbed from an item in the community dataset that seems to work great to add an ammo tracker to an weapon that uses the Capacity field. perform container.parent.assign[User.Tracker] container.parent.field[trkMax].value =...
  3. M

    Favored Tech List

    I'm creating a custom class. I'm trying to add a class feature that will grant a list of techs and a note a situational bonus on some selected skills. It would work pretty much the same way that Favored Terrains do for Rangers, but that is clearly not a simple class feature. I've hunted through...
  4. M

    Claws of Malar

    I'm trying to make a weapon that works the way the Claws of Malar are described here: These paired claws are an exotic weapon. Proficiency with the claws, which always come in pairs, grants two benefits. The first is that while wearing the claws the wearer's hands are considered to be empty...
  5. M

    Assigning a racial ability based on hero level

    I get a syntax error on this, but I don't know why. It's on the perform function, I think. ~If we're 3rd level then assign ability if (#totallevelcount[] >= 3) then perform hero.assign[raGithyPs3] endif
  6. M

    Runtime error when adding spells to spellbook for Magus

    The program crashes every time I add a spell to a magus spellbook no matter which spell I attempt to add to the character's spellbook. I tested every other class with a spellbook, and only the magus gives me this error. I created a new portfolio with a 1st level magus, and still got the error...
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