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  1. V

    House Rule for Long Rest

    I've done some searching and it seems that the answer to this question may be "It can't be done" but, I wanted to see if anyone knew a work around. I'm looking for a way to create a house rule that will change the behavior of a Long Rest to: Heal no Hit Points Restore 1/4 rounded up of spent...
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    Adding Extra Levels to Monk Flurry of Blows without BAB Adjustment

    I'm looking for some guidance on using a feat (or a class feature) that stacks levels onto a Monk's Flurry of Blows for purposes of determining how many attacks are given, but not counting those extra levels as a +1 attack adjustment to the FoB attack routine. When I add to...
  3. V

    Unique Linkage of a Bootstrap

    Background of Issue I'm writing several spell adjustments that bootstrap weapons (similar to Flameblade), and then based on either choices on the adjustment or other attributes, pushes bonuses and/or tags to the bootstraped weapon. Challenge is that (and this occurs with the current...
  4. V

    Dynamic Bootstrap of User Selection

    I searched the forums and didn't see anything that addressed this so apologies if it's a redundant topic. I'm trying to create an Adjustment that offers the users a drop down list of teamwork feats and then bootstraps the feat as a bonus feat while the adjustment is active. I can display a...
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    Custom Class: Different Max Spell Level Attrb vs Bonus Spell Atrrb

    I am creating a new class in HL for pathfinder. It's a prepared divine caster that uses intelligence for DC and Max Spell level and Wisdom for bonus spells (although there will be a feat to adjust this to Intelligence as well) I have selected Wisdom as the "Bonus Spell Attribute" in the HL...
  6. V

    Adding Wis Modifier to Atk and Dam for all attacks.

    All, I'm relatively new to HeroLab Scripting, but have a lot of experience with computer scripting in general. I'm trying to implement a prestige class feature that: "adds their Wisdom modifier, if positive, to their attack and damage rolls." I've been looking though the explorer and...
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